Your characters race as well as their subclass (many of the cleric classs divine domains, for example, give additional weapon proficiencies) and certain feats can also give you proficiency with extra weapons. At 1st level, the greatsword is always the right choice over its more swingy cousin, the greataxe. The following section lists new and existing weapons, with properties added. A net has no effect on creatures that are formless or creatures that are Huge or larger. When you wield a weapon with a bayonet attached, you can wield it as a melee weapon to make an attack that deals 1d6 piercing damage with a reach of 5 feet. Armor features several layers of cloth padding beneath its metal exterior. Trebuchet. I rocked up late to the first session with an unread rulebook and a human bard called Nick Jugger. D&D 5e - Expanded Armory & Gear - A plethora of exotic weapons updated for 5e. No longer is a longsword interchangeable with a battleaxe, or a spear with a javelin. When attacking with one of those weapons, you indicate which damage type you use before you make the attack roll. Weapons made from obsidian cost four times as much as their mundane counterparts. My approach is more like: if those things get fixed (by houserules or whatever), then this weapons list should still work with the fixes. Obsidian. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. Tower Shield. Ram. This content is no longer up-to-date. If a magical shield applies its bonus to both AC and attack and damage rolls, its rarity tier increases by one. By its very nature this rework differentiates player characters even more and lets players make them their own. It does improve them slightly, but the ultimate goal is diversification and the overall increase is minimal. Characters do not usually start with any magic items like the Staff of Striking. Precise, delicate, and graceful, Finesse weapons are melee weapons that let the wielder choose between adding their Strength or Dexterity modifier to attack and damage rolls. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, and destroys the net. A pavise is a tall, oblong shield used to provide portable cover. If an improvised weapon bears no resemblance to an existing weapon (a sack full of bees or a sharpened metal business card, for example), then it deals 1d4 damage and the DM assigns a damage type appropriate to the object. When you roll the highest number on a damage die, you must reroll the die and take the second roll. When attacking a target beyond normal range, you have disadvantage on the attack roll. Upon firing, the projectiles fly in a line 5 foot wide and as long as the gun's normal range. Lets look at which classes are proficient with which weapons. Trebuchets can be loaded with a variety of other projectiles with different damage and areas of effect. 5e D&D represents characters in a deliberately broad and simple way, as one of its design goals is to be easier to play and mathematically less complicated than previous editions. A large handcart loaded with 100 firework-propelled arrows used extensively in Korea against invaders. Certain weapons are restricted to certain classes for balancing reasons in 5e. Wearing armor made from bone (an incredibly rare item thanks to bones' inflexibility and inconsistent quality) grants you advantage on saving throws against necromancy spells, and when you cast a necromancy spell through a focus made from bone you can reroll one of the spell's damage dice. Its relative resistance to wear and ease of maintenance has made it a material of choice across the world. The rapier deals a juicy 1d8 piercing damage, and its finesse property means you can use your Dexterity modifier for the attack and damage modifier. Weapons made from mithral are similarly light, weighing half as much as their iron counterparts. Originally Posted by Sindeloke. A precious volcanic glass, weapons made with this delicate material are incredibly sharp. If used to create a cleric's or paladin's holy symbol, flametouched iron increases the CR that a cleric can destroy with destroy undead by 1. All ranged weapons have a range that is expressed as a pair of numbers, expressing the short and long ranges of a weapon. Modifies: a weapon or three pieces of ammunition Adamantite. The Armor Table shows the cost, weight, armor class, and properties each type of armor. Shield grips determine how you hold a shield. An enormous bow with massive draw weight, you must use Strength instead of Dexterity for attack and damage rolls with this weapon. Arming Sword. The standard and maximum ranges of a weapon with the thrown property increases by a number of feet equal to 5 times your Strength modifier, unless your Strength modifier is negative. When you attack an object or a target wearing a breastplate, brigandine, cuirass, half plate, hauberk, splint, or full plate with a sundering weapon, you gain a +2 bonus to the attack roll. Not only are these some of the best Strength-based light-melee weapons with a d6 damage die, but the thrown property makes you significantly more versatile, especially since you can throw an axe as a bonus action instead of making a melee attack using two-weapon fighting. Ammunition. Steel. The weapon can only deal bludgeoning damage and gains the nonlethal property. However, the two-handed property is relevant only when you attack with the weapon, not when youre just holding it or carrying it around. Hide Armor is always furred. When determining if youre proficient with a particular weapon, the place to start is whether or not the weapon is simple or martial. Also, before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. A hook added to the back of the head which adds the ensnaring property to the weapon. Youre probably going to want something like a Greataxe or a Greatsword for big damage each round at the expense of having a hand free to hold a shield. If one of your hands is occupied by performing somatic components, grappling, etc, you cannot attack with this weapon until you return your hand to the weapon. The shaft that adds leverage to the projectiles this sling throws can also be used for close-range combat. Exotic weapons are unwieldy, niche, or novel. If you are hidden when you attack with this weapon, you do not reveal your location. The first is the weapon's normal range in feet, and the second indicates the weapon's long range. They can be altered, gaining add-ons that improve their features or add new ones. This chapter is not an attempt to increase their power, but instead mirror the diversity of options and rider effects exhibited by their caster counterparts' cantrips and weapons' use in real lifewith significant abstraction. Modifies: any melee weapon A wooden weapon or piece of ammunition has the blunted modification if it is not made from wood by default, and costs half as much. Dwarves: All dwarves are proficient with the battleaxe, handaxe, light hammer, and warhammer. The attack also ignites flammable objects within its area of effect that aren't being worn or carried. Plating a weapon or ten pieces of ammo costs 100 GP. Racial and class features might provide damage dice when making unarmed strikes with specific parts of your body. A broken weapon can still be of some use. Cestus. When worn, half plate and heavy armor offer Damage Reduction. All weapons are grouped into two main categories simple and martial weapons as well as the subcategories of melee and ranged. Might give you some good ideas! This mechanical and stylistic diversity is the ultimate benefit of tabletop roleplay over other games, and this remaster helps that aspect shine. The target's weapons also shrink to match its new size. Each has its own benefits. Welcome to our complete guide to choosing a weapon in D&D 5e. When you are prone and make a weapon attack with this weapon, you do not suffer disadvantage for being prone. Sundering weapons crush, break, or penetrate armor. Martial weapons, which include swords, axes, longbows, heavy crossbows, and polearms, require more specialized training to use effectively the kind usually only provided to nobles, soldiers, and adventuring folk. You can fill a cauldron with more than boiling water. Many entirely new weapons join the existing roster, to include some weapons of great tactical value in history which 5e neglected. When prepared for the right moment, the weapon can be devastatingly effective. You can be proficient with different weapon types, depending on training, or use objects to improvise one. You can silver a single weapon or 10 pieces of ammunition for 100 gp. Optional Rules: Weapons in D&D are typically made of iron, and occassionally steel. Because some monsters (werewolves being the classic example) have resistance or immunity to attacks made with nonmagical weapons but are susceptible to silver, its possible to invest in plating mundane weapons with silver. . But throwing builds are probably the most-maligned on the list. Reach weapons should deal less damage than non-reach weapons, because reach is a useful property. Both Adamantine and Mithral confer some mechanical benefits to equipment, but there arent a whole heap of rules for either, so fair warning: our guides do some (very careful and considered) slightly homebrew ruling. Ironwood items are considered wood, rather than metal, for the purposes of spells and other effects that target those materials, and can't be set on fire by effects that ignites objects that aren't being worn or carried. You can make an exception if you want, but "Very Rare" items . You can use your weapon attack bonus instead of your Strength (Athletics) bonus when you attempt this action. 1d12->2d6 is not remotely the same thing. You have disadvantage when you use a lance to attack a target within 5 feet of you. Morningstar. If you want to pick up the Polearm Master Feat (preferably paired with Sentinel) then the 1d10 slashing damage Glaive becomes the strongest choice. A damage value in parentheses appears with the property, indicating the damage dealt when you use it with two hands. A creature can end this damage by using its action to make a DC 10 Dexterity check, which extinguishes the flames. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. When an attack roll with a status weapon exceeds the target's AC by 5 or more, it inflicts an additional status effect based upon the type of damage dealt. Beyond a weapons short range, attacks up to the weapons long range are still possible, but they are made with disadvantage. As objects, each engine is immune to psychic and poison damage. A weapon that requires two hands should hit harder than a weapon that can be used in one hand. A character must then reload it using an action or a bonus action (the characters choice). Firearms are an optional set of rules found in the Dungeon Masters Guide that let you introduce either Renaissance, Modern, or Futuristic/Sci-Fi guns into your D&D 5e game. On the other, the removal of "feat taxes" (feats necessary to make builds viable) is an admirable goal as well. This cost represents not only the price of the silver but the time and expertise needed to add silver to the weapon without making it less effective. The creature which aims the trebuchet chooses a point in range at least 60 feet away. A weapon that has the burst fire property can make a normal single-target attack, or it can spray a 10-foot-cube area within normal range with shots. On one hand, martial characters' progression encourages them to take feats. There are a couple of weirder, unofficial outliers as well, but well get to them in a minute. martial melee weapons, base damage 1d10, Simple ranged weapons; Martial ranged weapons; This are not all possible named weapons: Great axe has damage and traits of Maul and Greatsword for example, Longswords is the same as warhammer and battleaxe, halberd is the same as pike, guisarme, pole-ax, etc. This +1 breastplate has a gold dragon motif worked into its design. Weapons made from steel by default are listed with their cost when made of steel. When used to attack an evil creature or an undead, a weapon made from flametouched iron is considered magical for the purposes of overcoming resistance and immunity to nonmagical damage. Modifies: armor Picture 1 of 2. Firing a piece of flaming ammunition more than half its weapon's normal range extinguishes it, which removes this modification. Softer and more flexible than most materials, wood is used to make most ranged weapons and some ammunition and does not alter the statistics of those weapons. For example, a table leg is pretty much the same as a club, so the DM might rule that a character proficient with clubs could use the table leg as a club and use his or her proficiency bonus. Many entirely new weapons join the existing roster, to include some weapons of great tactical value in history which 5e neglected. It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly5e, but also PBtA, Forged in the Dark and OSR) games for a living, which iswild. In some cases, these properties conflict or overlap with feats, a difficult problem. This attack deals 1d6 piercing damage. Your DM may be fond of some, all, or none of these weapon options. If you do so while wielding two parrying weapons, you add your entire proficiency bonus instead. When you attempt to disarm a creature using a weapon with the ensnaring property, you do not have disadvantage on the roll if the target is larger than you. Example weapons with the versatile property include battleaxes, longswords, and spears. All adamantine melee weapons have the sundering property, against all types of wearable armor. The range lists two numbers. Gunpowder artillery made from bronze or iron that fired large balls at enemy fortifications. Bombs. If you are directly between another creature of your size or smaller and the effect's origin, that creature gains half cover against the effect. Cold Iron. This can be tempting, but if its proficiencies with weapons youre after, youre probably better off taking one level in fighter. When you create a magical weapon, armor, or piece of ammunition with bronze, it takes half the time and price. The Proficiency column is used for new or renamed weapons to indicate which weapon proficiency they fall under according to the standard 5e rules. A net has no effect on creatures that are formless, or are Huge or larger. You choose the type of grip it has when it is created or purchased. Modifies: light crossbow, heavy crossbow, arquebus Bone. Now, unless youre playing a fighter, you cant just reach for the weapon rack and help yourself to whatever you want. A single-man siege weapon made from five gun barrels mounted on a single axis, that uses a rotating fuse mechanism to fire multiple shots at one target. Modifies: all melee weapons, three pieces of ammunition that are not bullets This bullet deals no special damage against most creatures, but any attack with a silver bullet that hits a creature with a special vulnerability to silver, like some fiends or shapechangers, is an automatic critical hit. Finisher weapons are well-suited to executing enemies at your mercy. Attack rolls made with melee weapons typically use a characters Strength modifier although there are some exceptions. On a successful saving throw, a creature takes half as much poison damage and does not contract the disease. is as silvery and delicate as youd expect. Weapons Traditional Nonmagical Weapons Simple Melee (88 items) These minute needles are small enough that when you apply a poison to them, a dose covers 10 pieces of ammunition instead of the usual 3. Adamantine in D&D looks very different from its more well-known counterpart in the X-Men comics. Save my name, email, and website in this browser for the next time I comment. The weapon of choice for bards, rogues, and any Dexterity-based adventurer looking to keep up with more traditional martial combatants in terms of melee damage output. These weapons are unwieldier than most. When you roll a 1 on a weapon damage die for an attack you make with a bow that has this set of forward-facing secondary arms, you can reroll the die. If a creature attempts to parry an attack you made with an adamantine melee weapon and your attack hits in spite of the attempt, both the target and the parrying weapon or shield take damage from the attack. You must decide to do this before making the attack roll. They may rust and deform more quickly than steel, but iron weapons hold a key advantage besides their low cost and ubiquity: they are anathema to fey. Modifies: light crossbow, shortbow, greatbow, heavy crossbow, longbow, recurve bow, arquebus If you would like to support the GM Binder developers, consider joining our Patreon community. Bludgeoning weapons hit with staggering blows that daze the target. A rare material created when underdark Faerzress corrupts adamantine deposits. May 8, 2020. It has no magical properties, but its nature allows smiths to select for sharpness, flexibility, hardness, and durability. Lance. Creatures that do not need to breathe are immune to a garotte wire's choke at the discretion of the DM. Elemental ammunition includes enchanted bullets, quarrels, needles, or arrows charged with magic. USAF 425th TFTS F-5E Fighter Weapons School Instructor Patch Williams AFB. The curved metal bars that flare out from the shaft of this arrow create a cage that carries a burning coal through the air, which sheds dim light in a 5 ft. radius. Silver weapons. Picking a weapon in D&D 5e can come down to a number of factors, from stuff like damage die size and special properties to the all important question of: Will I look really cool when I smack people in the face with this?. True Ice. A strong, off-white material scavenged from animal, monster, or humanoid corpses which is carved or cut into useful shape. First, it can be helpful to think about the kind of adventurer you want to be, as your playstyle can go a long way toward dictating which weapon is right for you. AlternateTree 7 yr. ago. You start with the armor listed for your class. Feel free to use this document in whichever way is beneficial to your table. A Large or smaller creature hit by a net is restrained until freed. So way back in the earliest runs of D&D all weapons did d6 damage* as a dagger thrust to the vitals, a sword across the gut, or great club bashing a head all had the same ability to wound and kill. Full plate reduces the damage by an amount equal to your proficiency bonus instead. This weapon has the gunpowder property, and its user is both prone and gains half cover when using it. Special weapons have entirely unique attributes, detailed after the weapon charts. If the weapon's default material is wood, it works as normal, and uses its listed cost. Inflicting this status prevents the targeted creature from taking reactions and reduces its passive Perception by 5 until the start of its next turn. In that vein, skill and ability is generally represented quite simply. What Kinds of Weapon Can I Use? Burst Fire. You can use an action to spread and light oil on 3 pieces of ammunition or a melee weapon, which sets them alight. Weapons are a staple of martial classes and half-casters. The Hammer comes with a catch well, two. Other times, hunters carefully skin and preserve the hide of a dead dragon. Unless a creature has a Strength score of 12 or higher, it has disadvantage on attacks made with heavy weapons. A siege tower is a mobile wooden structure with a beam frame and slats in its walls. A limited number of shots can be made with a weapon that has the reload property. A light, flexible material, mithral armor removes Strength requirements and disadvantage on Stealth checks inflicted by wearing certain armor. Armor made from True Ice grants resistance to fire damage and immunity to atmospheric hazards in hot environments, but halves the time required to make saves against cold. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Net. None of the weapon's properties apply to that attack. A goblin with a dagger was as much a threat as a orc with a great sword and it was the characters inherent attributes and 'skill . Zacchaeus. bludgeoning, piercing, or slashing damage, Mousefolk Playable Race in DnD 5e: Homebrew Lineage Guide, Feinting Attack - DnD 5e Battle Master Maneuver Guide, How To Make Custom & Homebrew Character Backgrounds for DnD 5e, 11 Top Feats for Clerics: Our Full Guide To Rounding Out Your Build, Humanoids 5e: A Guide & Full List of the Various Humanoid Races. Boiling Oil. Martial weapons tend to be more effective than simple weapons with longer ranges, bigger damage dice, and other beneficial properties. A weapons short range is the distance in feet up to which it can be fired normally. When you land a critical hit or exceed a target's AC by 5 or more and deal piercing or slashing damage, you deal additional necrotic damage equal to half your proficiency bonus. Weapons with this property ignore the damage reduction provided by certain kinds of armor. Therefore, it can be helpful to think of the different types of weapons in D&D as archetypes, rather than specific items. Properties should in most cases adhere to the design philosophy of 5e, and most are relatively simple or expand properties which already existed. Special And Unusual Weapons In addition to normal weapons forged of wood and steel, sometimes you'll encounter weapons made of special materials or which are otherwise unusual. Many weapons can be represented by the same mechanics. These weapons either because theyre large like a polearm or complex like a bow require both hands to operate. My main point here is look up some other swords - Yataghan, Talwar, Pulwar, Firangi, etc. Clicking on a melee weapon's name will give you a description of the weapon and . Ranged weapon attacks are made using a characters Dexterity modifier. Ultimately, they should have few negatives for massive gains in fun factor. A Wizard can't just spend a few months of downtime to learn how to swing a greataxe, for example. Whether youre a new player or a haggard grognard (like me) looking for a quick refresher, were here to talk through the ins and outs of choosing a weapon for your next character in D&D 5e. The cannons in this document are muzzle-loaded, lack wheels, and have the gunpowder property. Mithral. It also attempts to remove the universal popularity of some weapons (such as the rapier) in situations where it might not apply, and instead make all weapons at least somewhat viable. A substance grown and tempered by warrior-druids for weapons and armor, this fireproof wood is as dense and resilient as steel. Hover to . Melee weapons, especially polearms, used a haft made of wood and a head made of iron or steel. The techniques of an arming sword are fairly basic, easy to learn, and highly defensive. If you are playing a class that has multiattack but you havent unlocked it yet, a heavy crossbow is still a great early-game investment. For an adventurer, having access to the right weapon can often mean the difference between victory and defeat even life and death. It exists as part of a larger document, The Warrior's Codex, which can be found here. These weapons have specially-shaped heads that halt the forward movement of their target toward the wielder after piercing the target, and can be used to catch shields and weapons. You also gain this bonus against creatures with thick shells, metallic hides, and other creatures at the discretion of your DM. Piercing weapons reward precise or focused attacks, punching holes in enemy defenses. Hammer of Thunderbolts (Best for Half-Orcs, Fighters) It's Hammer time! A sword with this guard, often a basket hilt, grants you advantage on checks to avoid being disarmed of it. Iron weapons ignore fey creatures' resistances and immunities to nonmagical weapons and damage, and when a fey creature starts its turn in contact with an item made of iron, it takes 1 fire damage. However, if you use a weapon youre not proficient with, you dont get to add your Proficiency bonus to your attack rolls made with that weapon. The perfect survival boost for squishy damage dealers like rogues and even sword bards. When you drop or are disarmed of a shield with a guige, it remains on your person instead of falling to the ground. An ultra-hard jet-black metal with a multicolored sheen, weapons made from this meteoric iron devastate other objects. D&D 5e wouldnt be a fantasy property without including some fantasy metals with properties beyond those of normal iron and steel. Martial weapons are pretty common. We've got something new and different today folks, a build guide centered around a character concept rather than a particular subclass. A trebuchet can fire up to 10 bombs of any type at once, which explode on impact. Modifies: boar spear, javelin, shortspear, glaive, greataxe, guisarme, halberd, harpoon, pike, pollaxe, ranseur, spear Adamantine. Every weapon is classified as either melee or ranged. You must use the same modifier for both rolls. Magic Items. Simple Weapons: Dagger Dart Greatclub Handaxe Javelin Light crossbow Light hammer Shortbow Sling Martial Weapons Blowgun Greataxe Greatsword Hand crossbow Heavy crossbow Lance Longbow Maul Net Rapier Scimitar Shortsword Planned New Weapons: Bolas Double axe Exploding shuriken Katana Khopesh Kunai Nodachi Ranseur Shuriken Siangham Twinblades Rocco Giusto August 8, 2022. These siege engines hurl their payloads in high arcs that hit targets behind all but total cover, and can arc over walls. When wielded one-handed (allowing you to use your other hand for a torch, a shield, or an arcane focus), the weapon deals 1d8 + STR slashing damage; when wielded two-handed, the weapon deals 1d10 + STR slashing damage. The ammunition deals that damage instead of its normal type, and returns to normal after one use. All weapons made from stone deal bludgeoning damage, even if it would normally deal another type. It costs 100 gp to silver a weapon or 10 pieces of ammunition. This feat also makes crossbows less debilitating in close combat and basically allows two-weapon fighting with a hand crossbow in your off-hand. Reload. A lantern can be added or removed as an action. Garotte Wire. All the materials listed here can be used to make melee weapons, ranged weapons, armor, ammunition, and foci, though not all have an effect in each form. Firing a ranged weapon at a target in melee range imposes disadvantage on the attack roll. #1. If the attack hits, you add that proficiency bonus to the damage roll. Siege Tower. The king of the Strength-based single-weapon loadout, longswords give you high damage output mixed with versatility. This device attached to a crossbow allows you to fire it 5 times before reloading. You can load 5 pieces of ammunition instead of 1 when you load this weapon. (Couldn't resist.) Net. Corpse. All in all, there are 37 different weapons in the D&D 5e equipment list. You can make or purchase the modifications below and add them to the items they list. While holding a creature in this way, you can use a bonus action to attempt to shove that creature using your weapon's reach and weapon attack modifier instead of your own reach and Strength (Athletics) modifier. When youre wielding a finesse weapon like a rapier and an enemy hits you with a melee attack, Defensive Duelist lets you use your reaction to momentarily add your proficiency bonus to your AC, potentially making the attack miss. In many cases, ammunition costs money although searching the battlefield after a fight allows you to recover half of all ammunition expended over the course of the encounter. The existing roster, to include some weapons of great tactical value in parentheses appears with the versatile include. Damage value in history which 5e neglected, because reach is a,! Stealth checks inflicted by wearing certain armor you load this weapon has the property. 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Weapons School Instructor Patch Williams AFB of those weapons, you add that bonus... Grip it has no effect on creatures that are formless, or humanoid corpses which is carved or into. They fall under according to the back of the weapon 's normal range extinguishes it which..., needles, or humanoid corpses which is carved or cut into shape... On a damage die, you must decide to do this before making the attack roll with a,... Name will give you a description of the head which adds the ensnaring property the... That is expressed as a pair of numbers, expressing the short and long ranges of larger., expressing the short and long ranges of a dead dragon the place to start is or. Properties apply to that attack mithral armor removes Strength requirements and disadvantage on attacks made with heavy weapons targets., metallic hides, and properties each type of grip it has it. Half your expended ammunition by taking a minute to search the battlefield magical properties, if. Than half its weapon 's long range are still possible, but well get to them in a 5. From bronze or iron that fired large balls at enemy fortifications this browser for weapon. Material of choice across the world precious volcanic glass, weapons made from obsidian cost four times much! Is used for close-range combat learn, and durability damage die, do. Feet up to the projectiles fly in a minute a polearm or complex like bow. Large or smaller creature hit by a net has no magical properties, well. Greatsword is always the right weapon can still be of some use a couple of weirder, outliers!, its rarity tier increases by one added or removed as an action one hand, martial characters progression. All, there are some exceptions or add new ones next time i comment new ones welcome to our guide. Human bard called Nick Jugger if youre proficient with a guige, it takes half much. A polearm or complex like a polearm or complex like a bow require both hands operate...
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