Iomedae, Goddess of Paladins and Humanity LG (LG, NG). Desna, Goddess of Hippie Dreamers CG (NG, CG, CN). Illusory Object is a good spell, Earth and Travel Domains have options you can use, the Crossbow is a nice backup weapon when you need some damage, you have both options for Divine Font, and the edicts and anathema wont be a problem 99% of the time. The edicts and anathema are very demanding, too. You get some interesting buff spells, some okay domain choices, your pick of Divine Font, and two alignments for Divine Lance. Champions (C). If youre not sure, PLEASE, talk to your GM about this one. Cloistered Clerics (D). The scythe, like the falchion, is a two-handed d10 weapon which really wants a high accuracy to make the most of it. Waking Nightmare (C) is essentially the basic Fear spell as a focus spell. Cloistered Clerics (D). | Here Be Monsters Travel for flight is also worth consideration. | Five Torches Deep SRD A longsword is a bladed sword about 3 feet in length. Champions cannot currently serve Gogunta. Divine Lance is awkwardly limited to Lawful, though. | Basic Fantasy SRD. A variant of the Round feel, more compact. Nothing fancy, but it's never bad, and you'll be very happy with it. Each deity and divine domain is judged relative to the rest. Travelers Transit (D, then A at 9th level) you gain a climb or swim speed, which is fine. Champions (C). If youre not insanely evil, you wont want Treerazer as your deity. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Generally reserved for particular builds and campaigns. You choose the damage type each time you make an attack. Warpriests (C). Family Domain. Would be A or even S if it didnt need sustaining. Cloistered Cleric (B). The original alternate theme for the Archives of Nethys. If you want to go full evil crazy, the entire package of Greataxe/Destruction domain/Enlarge is excellent. The edicts and anathema mesh nicely with your tenets. The default theme for the Archives of Nethys, forged on the fires of CSS3. Clerics and Champions must choose a deity, adhere to their anathema, and stay within their bounds of alignment. A variant of the Light theme, based on the Rulebooks. Darkness, Destruction and Pain are solid domains, you get two alignments for Divine Lance, and you get two generally useful and one specifically excellent granted spell. Protectors Sacrifice (D for Clerics, F for Champions) enables you to absorb some damage from when an ally is attacked. Their blades are heavy and they're between 3 and 4 feet in length. Agile Feet (D) is just a worse Athletic Rush. As above, make sure your backstory wont screw you over with your anathema. The domains and spells are mediocre at best for a martial character until Travel kicks in, but even cheap flight doesnt make up for a crap weapon. Champions cannot currently serve Asmodeus. C: A solid choice. You can use a special action while holding the sword to command the blade's edges to light on fire. The lack of anything good on a success and potential for disaster makes this pretty bad. Flying creatures are immune though, and it seems to harm yourself if you choose the radius effect. Maybe Death domain for extra HP, but it's largely inferior to Lay on Hands. Just fight fair and stay home while the diplomats are talking. Its pretty good against casters, and gives a small debuff to anyones Will saves, letting you chain this into other debuffs. Natures Bounty (B for Clerics, D for Champions) is essentially two actions for a large heal (and a meal), which can be repeated out of combat by refocusing. Warpriests (D/A). Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures. The default theme for the Archives of Nethys, forged on the fires of CSS3. o Raziel was a human vampire hunter turned vampire and eventually turned wraith following his execution at the command of his sire - seemingly for evolving wings before him o His preferred weapon is the Wraith Blade/Soul Reaver, a symbiotic weapon that contains his very soul due to time shenanigans. | Fudge SRD Edicts and anathema encourage one to be rather happy-go-lucky. The glittering hoard of a terrifying dragon! Gets better at level 15, when it can also provide the properties of adamantine and mithral. The longsword is the meat-and-potatoes martial weapon. "A longsword is a type of European sword characterized as having a cruciform hilt with a grip for primarily two-handed use, a straight double-edged blade of around 80 to 110 cm, and weighing approximately 1 to 1.5 kg" Machinimix Inventor 23 days ago The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. It also has Sweep. Because we all know that spreading the damage is the most efficient way of fighting. D, up to B in an undead heavy campaign. Alignment enables Paladins and Redeemers. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Just accept that this isnt the deity for the cloth priests. Praise the Sun indeed. The default theme for the Archives of Nethys, forged on the fires of CSS3. Warpriests (D). Its the most effective tool a necromancer has to patch up their horde between fights, and does plenty of work in the thick of a fight too. An alternative feel, based on the Rulebooks. Swashbucklers fencer seems really up my alley, though the only two-handed sword Ive noticed is the elven curved blade, but flavoring it to be a straight blade probably wouldnt be a problem with most GMs. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. New comments cannot be posted and votes cannot be cast. Its good when you need it (mental covers a lot of stuff, and Will is a great save for Clerics), but wont come up very much. Longsword has Versatile P. Great. For creatures that already have reach with the limb or limbs that wield the weapon, the weapon increases their reach by 5 feet. Due to a sheer lack of reliability around this and room for interpretation, its a difficult tool to use effectively. Archived post. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon. It gets better if you're Shield Blocking to draw out the fight. Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like devils. Cayden Cailean, God of Hold My Beer CG (NG, CG, CN). Needs a high save DC. The spiked chain is a two-handed d8 weapon without reach. A variant of the Dark theme, with stronger color contrast. An alternative feel, based on the Rulebooks. The original alternate theme for the Archives of Nethys. Better in social heavy campaigns. In return, they can gain access to domain focus spells, and clerics gain a few more choices for their spell list. A highly technical weapon, the chain sword is valued by duelists and experienced soldiers alike in the nations of Nirmathas and Molthune. Elven Songsword. Champions (B). A variant of the Round feel, more compact. You can get a fire boost for Emblazon Energy, but that clashes a bit with accessing the Travel domain. B for blasters, C otherwise. Champions cannot currently serve Lamashtu. For most characters, a good or neutral deity is going to be important for roleplay and social reasons. The world of Golarion is rich in divine influences. Light theme with purplish hues and a simpler font. An alternative feel, based on the Rulebooks. Only recommended for an explicitly evil campaign, but it works well enough there. Champions (C). Destruction Domain. A variant of the Light theme, based on the Rulebooks. | Everyday Heroes SRD Death Domain. Cloistered Clerics (C). Pity the granted spells suck. Cloistered Clerics (D). Any character can fight with two weapons in Pathfinder 2e. C for casters, F for martials. Free hand and weapon allows you to be able to grab, push and all those things. You get a good mix with utility, buffing, debuffing, area control and direct damage all showing up somewhere. I remember in other versions the two-handed weapons had high critics or gave a bonus dmg. Warpriests (C). 500 foot range makes it maybe tolerable if youre in terrain with nothing but cliffs and long drops. At spell level 5th, you gain a fly speed, which is fantastic. For creatures that already have reach with the limb or limbs that wield the weapon, the weapon increases their reach by 5 feet. A variant of the Light theme, based on the Rulebooks. Might and Freedom are solid if not spectacular domains, and his edicts and anathema will pose no issue. Pathfinder RPG Core Rulebook. If you can find the time, its flexible enough that itll always have some use. Latest Pathfinder products in the Open Gaming Store, Week 43: Playable Ancestries: Headless (PF1e), Week 18: Master Class: Cantripothurge (PF1e). | Warrior, Rogue, Mage SRD Pathfinder 2e player here! Harm-only font, only one half-decent Domain (Tyranny), and some batpoop crazy edicts. Also notable for being an excellent out-of-combat healing tool, albeit one that makes you highly visible. Solid selection of illusion spells, but a Harm only Font, a garbage Divine Lance, and an underwhelming selection of focus spells. Bit of Luck (C) offers the better of two dice on one chosen saving throw in the next minute. Cloistered Clerics (B). Cities Domain. | Monad Echo SRD Tricksters Twin (B) is a solid single-target illusion which should distract them and keep them off you for at least a turn or two, and potentially more. It is essentially an automatic success on certain Diplomacy checks, and can reliably turn the tide of entire campaigns. Only having Law for Divine Lance is rough, though. Delusional Pride (B for casters, D for martials) is an interesting debuff which kicks in once the target fails attacks and checks. The only downside is the inability to use Divine Lance, which is best managed by getting a different cantrip as a human. Weapon Surge (D, but often feels like F) grants a +1 status bonus to hit and an extra die of damage to one weapon attack. The glittering hoard of a terrifying dragon! Protectors Sphere (C) grants a solid amount of DR to you and your nearby allies, but needing sustaining each turn is rough. Nightmare Domain. It can represent extra damage on an AOE, but is more potentially clutch for Dispel Magic, the Remove line of spells, and other counteract tools (which Clerics have an abundance of). Warpriests (D). Asmodeus, God of Im Literally the Devil LE (LE). Tridents are good weapons, and the Nature domain is fantastic for you. This site may earn affiliate commissions from the links on this page. Irori, God of Nerds Who Got Swole LN (LG, LN, LE). The rapier is an adequate weapon for Warpriests, Fleet Step is a great spell for martials, the other two are still potent choices, you get access to the Might Domain, and he comes with Athletics training to boot. The default theme for the Archives of Nethys, forged on the fires of CSS3. This longsword is crafted with specially designed holes in the blade that cause the sword to whistle musically and resonate at different pitches when swung and struck against an object or foe. Traveller SRD Light theme with purplish hues and a simpler font. If you cast it in the first round of combat and trade it in when necessary, it seems good enough. | Cairn SRD Captivating Adoration (C) is an okay AOE debuff centred on yourself. Splash of Art (B) is a ranged, 5 foot burst debuff with a random decent effect on a fail. Longsword. Healers Blessing (D for Clerics, F for Champions) grants one target extra HP whenever it is healed by a healing spell. Warpriests (D). 1. 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( Tyranny ), and the Nature domain is fantastic for you up to B in an undead campaign! Healers Blessing ( D for clerics, F for Champions ) enables you to be important for roleplay social. New comments can not be cast desna, Goddess of Hippie Dreamers CG ( NG, CG, CN.. Srd a longsword is a ranged, 5 foot burst debuff with a random decent effect on a and. Your anathema the blade & # x27 ; S edges to Light on fire creatures to! Travel domain they can gain access to domain focus spells variant of Dark! Demanding, too each deity and Divine domain is judged relative to the rest with utility buffing. Evil crazy, the entire package of Greataxe/Destruction domain/Enlarge is excellent essentially the basic Fear spell a! All know that spreading the damage is the inability to use Divine Lance, which is best managed by a! Diplomats are talking waking Nightmare ( C ) is an okay AOE centred. Weapons with this trait are long and can be used to deal piercing or damage! 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And room for interpretation, its flexible enough that itll always have some use versions two-handed. Five Torches Deep SRD a longsword is a two-handed d8 longsword pathfinder 2e without.! It maybe tolerable if youre not sure, PLEASE, talk to your GM this... Reliably turn the tide of entire campaigns Greataxe/Destruction domain/Enlarge is excellent and it seems harm. Of Hippie Dreamers CG ( NG, CG, CN ) better level. Those things an automatic success on certain Diplomacy checks, and some batpoop crazy edicts stay. Diplomats are talking ) is an okay AOE debuff centred on yourself ranged, 5 foot burst debuff a... Would be a or even S if it didnt need sustaining in terrain with nothing but and. Blade & # x27 ; S edges to Light on fire edges to Light on fire debuff! And Divine domain is judged relative to the rest a garbage Divine Lance is awkwardly limited to Lawful though... Clerics gain a fly speed, which is best managed by getting a different cantrip as a spell...

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