Bards can also play a song to distract the kobold. However, you'll need to fight several mummies to get to it. Note that there is no way to avoid fighting J'Nah. You'll notice a large locked door at the northern end of the cavern. Entrance From Portal Room Antechamber B. Most of the items littered about are just that, but there is some good treasure to be found. In each section, there are two bloodied altars. ALL RIGHTS RESERVED. The pool is of no use to you yet, so pull the lever. The arcane is a powerful hybrid of ranged warrior and spellcaster. Neverwinter Nights: Shadows of Undrentide uses simulated dice. Open it, or destroy it, to find a portable door. Now the primary quest starts in earnest. The crypt is located off the north fragment. When you reach him and attack, though, he will disappear. At this point, you can head to Blumberg (which is totally unnecessary) or return to Hilltop. You can then set some simply guidelines for how he or she will advance. He will tell you that if you can get him freed from his servitude, he will give you the statue. Although the skeleton blackguard you are about to face is only seventh level, he is incredibly tough. 3 - SHIELD GUARDIAN There's a shield guardian in this room that will attack if you loot the dead skeleton on the floor. Quest: The Missing Guide Explore the area immediately surrounding the caravan--there are three holes that you can climb down. This ability can be used only once per day. You can also persuade the sphinx to give you a ruby as an additional reward. If you have a high constitution, you can actually drink the alcohol. Battle Horror C. Helmed Horror D. To Second Floor. The products discussed here were independently chosen by our editors. But what about the poor fighter? If the saving throw fails, the target is killed instantly. There are two battle horrors, each 13th-level constructs, and two helmed horrors, also 13th-level constructs. You will be given a selection of opening lines. You cannot get the cloak from Telnix if you receive gifts from Talissica or Rifkin. The belt is worth buying if you can afford it--it offers +1 damage resistance and allows you to cast haste once a day. Ferran will also tell you about the shadow hart, and how he needs its horns to make medicine for his ailing wife. Once you have the cloak, return to the lower level. Conversely, you can kill her and receive experience from Tymofarrar. To Dragon Cave. Musharak will agree to this deal. Allow your henchman and other associates to distract her. Inside, you will be attacked by more mephits and elementals. Many of these begin and end simultaneously. 2 - CHAIN This room has a pull chain that you should definitely use, as it rewards you with a belt. You'll have to answer three riddles (or two, if you answered the "five children" riddle earlier). There are several zombies you'll need to fight before getting to the puzzle. In the first room you pass, you'll find four coffins containing some random, medium-value loot. This means that character classes that do not naturally gain this ability must take a wizard level in order to become arcane archers. If you watch your tongue, you can enlist the aid of the gnolls to help you fight J'Nah. DC stands for "difficulty class." Invisibility: At the sixth level, the assassin is able to cast invisibility once a day. A. Caravan B. Musharak C. Jasmeena D. Temple of Ao E. To the Valley of Winds. Quest: A Cure for Drogan Ask Ayala if there's anything you can do to help Drogan. The SoU-HotU-Hero and the OC-Hero are simply not the same. The first floor of the crypt tower features a nearly endless supply of undead. According to Dagget, the shadovar--the residents of the shadow plane--have been disassembling the tower piece by piece. At the beginning of the interlude, the caravan is attacked by stingers. You will need a quartz crystal and any two of the following: a phenalope, an aventurine, a fluorspar, or an amethyst. If you agree, she will give you the formian crystal, which will summon formians to fight by your side when used. The prestige classes are interesting hybrids--by choosing very specific feats and very specific skills, you character can unlock access to a variety of unique abilities. He will ask for your help in changing this situation. With the artifacts in hand, return to Drogan's farm. There are several ways to deal with him. In the northeast corner, you'll find a room with three pairs of thrones. If you ask him how you can trust him, he will give you his oath, and this will come in handy later. If you attack Kel-Garas, you can quickly defeat him by placing the rod of blight into the altar. A. It can multiclass with an awful lot of 'high offense' classes for decent results, such as Fighter, Ranger, Blackgaurd, CoT, even Paladin or Dwarven Defender if Alignment isnt an issue. Garrick will tell you about the nearby excavation and the true nature of the crystal found in the tower statue. Quest: Fled Into the Crypt The southernmost doorway in the eastern hallway leads to the kobolds' hideout. The maximum level for the arcane archer prestige class is 10. When you agree to kill J'Nah, the quest begins, and the dragon will give you a powder that will help in your fight. Given by (or taken from) Tymofarrar, This is one of the four missing artifacts, Give the Shadow Hart Horns to Fiona the smith, 1 cold damage, massive criticals (1 damage), Dropped (or presented) by leader of kobold gang, -1 attack and damage, 1d8 damage vs. undead, +2 saving throws vs. negative energy, +1 enhancement, poison: 1d2 constitution damage, +1 attack, 1 fire damage, good alignment only, Dispel Magic (1x/day), special propertie, light source, Only paladins will be able to access the chamber, Given by Fiona if Piper has asked for his sword, +2 enhancement, chance of Blindness on hit, evil only, Reward for killing Ali at Kel-Garas' request, 1d8 fire damage vs. undead, +1 enhancement, +2 enhancement vs. undead, Found in sarcaphogus after solving rune stone puzzle (1 of 4 possible), +1 attack, bonus level 1 spell, light source (Cleric only), Hilltop West, Community Hall, Gilford's shop, +1 attack, Endure Elements (2x/day), massive criticals (4x), +1 Animal Empathy skill, Found on body of stinger warrior near temple stairs, Cure Critical Wounds (2 charges), Divine Power (3 charges), Flame Strike (3 charges), good or neutral clerics only, 1d8 fire damage vs. undead, +1 enhancement, +2 enhancement vs. undead, Flame Arrow (3x/day), sorcerer and wizard only, Oasis of the Green Palm, Catacomb of Al-Rashid. Try to get in and attack him as quickly as possible, and leave his minions for after his temporary death. For that reason, you shouldn't feel ashamed to use the difficulty slider (located in the options menu) when things get too tough. In the chamber on the opposite side of the room, you'll fight a zombie lord, a seventh-level undead fighter. Speak with Haniah. This guide assumes some basic knowledge of the Dungeons & Dragons 3rd Edition rules. The shield guardian is near a secret door leading to a powerful artifact. Along the way, she will send you telepathic messages. You must meet some requirements in order to. Proceed past the door to the southern end of the eastern hallway, where you will find a secret door. Dying Man C. Deekin's Shop. Rogues get enough skill points that they can become masters of the art of jimmying and disabling fairly quickly. There is great loot to be had, but only grab what you can use--there are no more opportunities to sell items. Inside the crypt, you'll find the spirit of Nimaldor, who will agree to help you rid the crypt of kobolds if you perform a favor for him. Slightly to the west of the northernmost stone head, you'll find a mithral shield (+2 AC, freedom of movement). That is the safe path back. This summoned shadow is difficult to turn, and it becomes more powerful as the shadowdancer gains levels. He has auras of menace, doom, and prayer all ready to go, which will lower your attack skills and heighten those of the skeleton warriors that guard him. You can pick the door locks and kill the kobolds that ambush you easily. Becoming a blackguard isn't difficult, though you will need to waste a fair amount of skill points boosting your hide skill if you are a fighter before selecting the prestige class. Before attacking the kobolds, talk to their leader, Urko. Read "The Confessions of Karsus" to return to the library. (If you don't have a stone to flesh spell, you can use the ointment of stone to flesh found on the master's skeleton in the adjacent room.) Best PS5 Headset In 2023 - Top Options For PlayStation, +1 AC bonus, Divine Favor (3x/day), heavy armor, evil or neutral only, Camouflage (1x/day), Displacement (1x/day), +3 to saving throws vs. mind-affecting spells, +3 to saving throws vs. sonic damage, Protects user from the poison trap in the Elven Crypt, The Spirit of Nimaldor will explain the purpose of these helms, Invisibility (3x/day), Ultravision (3x/day), Immunity to Fear, Nether Mountains. But you will want to at least kill Tymofarrar for her to get some experience. At the sixth level, the arcane archer is given two seeker arrows a day. There is a quick way to kill at least one of them--grab the potion of elemental resistance in the chest near the blue-lit door. You'll see some tracks heading down to the cellar. GameSpot may get a share of the revenue if you buy anything featured on our site. For the third herb, you'll need to finish the Kobolds in the Kitchen quest, found at the Bubbling Cauldron Inn in Hilltop West. Farghan the herbalist can give you two of the necessary herbs for the A Cure for Drogan quest, and he will tell you that Mara at the Bubbling Cauldron bought the rest of his helmthorn berries. Inside the northwest chest, you'll find red dragon armor (+5 AC, 20 fire resistance, and 80-percent base item weight reduction). Entrance From Minogon Room C. Formian Queen. Once he's dead, though, loot his corpse for a lens of detection, which will allow you cast the find traps spell three times a day. But Xanos is a good choice for tanks who want a little magic to back them up. Ignore the missing resources; they are missing from the erf but not from the modules. When you find the hart, you can speak with it if you have animal empathy skills. Once inside, you have several choices. Quest: Rescue Glendir Glendir is a half-orc imprisoned in a single cell in the eastern section of the caves. If you sit on a throne that corresponds to your alignment, you will be healed and have enhancement spells cast on you. This will teach you how to make focus crystals, and you can do so if you have the proper ingredients. He will ask for 200 gold, but you can talk him down to 150. Don't ask too much about her background. He shoots waves of fire that will do significant damage. Abilities: Hit Dice: d10 Proficiencies: All Simple and Martial weapons, All Armor, Shields Skill Points: 2 (Plus Intelligence Modifier Bonus). Note that the southwest altar also contains a harp of charming (a bard-only item that can cast charm monster, charm person or animal, and mass charm). You must speak to herbalist's dog first (Ranger/ druid only), Makes the bears in the gnoll cave friendly, Teleports user to Drogan's Farm (in conjuction with Mystra's Hand), Given by Formian Queen if you agree to her deal, On corpse of Zombie Warrior in southern chamber of upper level, Found on various bookshelves in chapter two, Casts offensive and defensive spells simulataneously, Awarded after solving the strange machine puzzle. A. Lliira's Heart: At the fourth level, the harper scout gains this permanent +2 saving throw against mind-affecting spells. Note that you can also agree to make him leave. Cases that continue throughout the chapter are not linked. However, if you successfully help Szaren in the Thayvian Enclave quest (which begins on the road in Hilltop East), Toman will be kicked out of his house and Szaren will set up a decent shop inside. Three of these lead back to the surface. Harper Knowledge: Identical to the bardic knowledge feat, and granted to harper scouts at the first level, this bonus adds your class level to any lore checks. You can enter the temple and persuade the minister to set up a deal with Musharak, in which Musharak will share his profits with the church in exchange for a supply of wine. Inflict Serious Wounds: At the seventh level, the blackguard is able to cast inflict serious wounds once a day. Each is level eight, and at least one of them will prove incredibly challenging depending on what class you are playing. The chest is empty, and the doors will close, trapping you inside. But, again, you must watch your responses or the whole room will attack you. The stampede will kill everything in sight. Return to the foothills and then make your way north to the Nether Mountains. There's one more thing to do before leaving the farm. You can easily talk your way through the door. Nearby, you will see William. After the conversation is finished, choose your henchman. To East Fragment C. Golem Emporium D. The Crypt Tower E. Shield Guardian F. To West Fragment (O4). Henchman Management As noted above, selecting a henchman who complements your abilities is very important. If you enter the room, the gates will shut and a manticore will come bounding at you. . 3xDiamond, 2xIronwood and 2xSpecial Holy Water for use by Barun Silverblade in Chapter 3. The second riddle involves a prisoner and a statement he must make to avoid execution. Return to Nimaldor and he will tell you about a secret door and a poison trap that will kill the kobolds. You can weed them and balance the playing field a little. If you speak to Telnix first, and agree to ignore the others, he will give you a cloak of Ao, which provides +1 for constitution, +2 for AC, and +1 for saving throws against mind-affecting spells. Neverwinter Nights has a very flexible system for character modification, so don't worry much about the decisions you make early on. Craft Harper Item: This ability allows the harper scout to create a potion once a day. Favored Enemy: Harper scouts, like rangers, receive a +1 bonus to damage, listen checks, taunt, and spot checks against their favored enemy. Talking will occasionally help you avoid fighting, and it will sometimes be the only way to solve a quest. Proficiencies: simple and martial weapons, all armor and shields Skill points: 2+INT modifier REQUIREMENTS: lawful alignment, dwarf race, BAB +7 or higher, feats: dodge and toughness Abilities: see. Use the door's special power to create a door to the plane of shadow. Improved Invisibility: At the ninth level, the assassin can cast improved invisibility once per day. They won't tell you much about the attack, but they will inform you that the herbalist's dog buried a treasure somewhere in the vicinity. If the arrow successfully hits, the target must make a fortitude-saving throw. Note that the two stone doors on either side of the temple cannot be opened at all. August 2019 in Official Campaigns. A list of NWN, SoU and HotU items along with their item codes, descriptions, and . Prerequisites: Alignment: Evil Skills: Move Silently (8 ranks), Hide (8 ranks). Latest news, breaking news and current affairs coverage from across the UK from theguardian.com To Nether Mountains B. When you enter the tavern, the locals have trapped a group of kobolds in the kitchen. At 10th level, the shadowdancer gains a +2 to Reflex saving throws. Imbue Arrow: This powerful ability, granted at the second level, allows the archer to summon a magic arrow that, if it successfully hits, casts fireball upon impact. You can't open the glowing chest, ever. The only thing of interest here, other than the fire elemental floor lamp, is Dagget Filth. Along the way, you will be beset by wolves. Located in the western fragment of Undrentide, the arcanist's tower is the location of the third and final wind, the dark wind. Once all the levers are activated, the doors to the chamber will open. Abilities: Hit Dice: d8 Proficiencies: All Simple and Martial Weapons, Light and Medium Armor, Shields Skill Points: 4 (Plus Intelligence Modifier Bonus). Through a passageway near Ferran, you'll come across a brown bear. Note that if you helped Nimaldor, there is a fast way to take out the kobolds. Once the deal is done, Tymofarrar will show you a shortcut out of the caves. If you enter through the portal room antechamber, however, you will need to fight your way to the queen. Unfortunately, the kobolds have taken the cook, Mara, hostage. Karsus will explain why he is being punished and allow you to read his confessions. To the Asabi Camp B. Follow the conversation thread that begins "There is need for you in the village, but you go about it all wrong," and he will ask you to retrieve his sword. Now enter the temple. (You can put the cloak back and the lights will return if you need to see the path again). Go there, and enter the farmhouse. To disable the guardians, equip the ring and use its special power. In the small village of Hilltop located in the Silver Marches, the apprentice of the dwarven wizard Drogan studies alongside his fellow apprentices Xanos Messarmos, Dorna Trapspringer, and . With the wise wind in hand, return to the library. The southeast chest contains kumakawa armor (+3 AC, improved evasion). ***** VERSION HISTORY v0.7 The beta version of the NWN SoU FAQ/Walkthrough (July 9, 2003) v1.0 The full version (July 11, 2003) Corrected some information. Find that pillar and press the button. Finally, if you wish to kill him, you can use the phylactery of ice and attack him (you likely will not be able to kill him without the phylactery). Open Lock/Disable Trap Traps and locks. This ability is granted at the eighth level and can be used only once per day. Return to Nathan, and he will give you an amulet of natural armor +1. Luckily, there's an easy way to kill not only Klonk, but also the numerous hostile kobolds and ice hounds in the cave. If your character is a paladin, the rubble will fall away, revealing a passage. Help the others kill the kobolds that have invaded. The caves are basically a straightforward hack-and-slash fest. He'll mostly lie to you, but if you want you can eventually get the truth out of him and learn that he's Fiona's brother. When you find the sphinx statue, use a stone to flesh spell and it will be restored. A. You can buy items from him, as well as sell him some exotic items. One of the major additions to Shadows of Undrentide is the fact that you now have much more control over your henchman. Shield Guardian. Be careful when speaking with him--any false response will cause all the kobolds to attack. This is a list of all the spells a wizard can learn and a lot of the characteristics of those spells (on sheet 1). Also in the center of the room are two chests and two weapons racks, each with low-level treasure. This quest is described in detail in the Elven Crypt, Lower Level section, below. Before heading into J'Nah's lair, examine the magical pool in the main area. Clearing up in Helms hold at the end of chapter one, the Guardian of Helm gives me 3 choices. Heurodis is a sixth-level humanoid/18th-level wizard. Speak to him, and he will tell you about his love for Jendra, who has been kidnapped. Proceed to "On the Nature of Hell," and choose "Rewrite the central argument. Kill the wolves and then proceed into the prison. By Ron Dulin Design by Katie Bush While not quite as big as Neverwinter Nights, Shadows of Undrentide is. Likewise, druids and rangers can speak with the chickens in the coop and learn that there's a gem in the nearby water trough. Even better, used ranged weapons or spells to avoid the trapped floor. The Maze C. Skeleton Chieftain D. Throne Room E. To the Hall of the Dead Wind. The one nearest the center will be empty, while the one closer to the switch will have a shank of meat. Go through the door and flip the lever to activate the poison trap, then grab one of the elven trap protective helmets from the nearby chest (the weapons racks contain a +1 longbow and a scroll of ghostly visage). Examining the statue will reveal two large rubies for eyes. Before leaving the encampment, talk to Torias. This will not work, however, when engaged in combat. A. on January 18, 2006 at 12:35PM PST. The answer is "20." Make sure you remember to constantly give potions and equipment to your henchman. Note that if you allow Hurc to leave the tavern, he will help you later. Inside the library, you will find a collection of primarily useless books. Attacking them while they're still in the kitchen will cause them to immediately kill Mara. To kill Tymofarrar, she will give you the phylactery of ice, which will turn you into a frost giant for a short period of time. If you do it quickly, Adam Blake will survive. You will get several choices of rewards--most important among these is that he frees Deekin (note that if you did not ask for Deekin's freedom initially, you will need to give him a store of items worth 2,000 gold for him to free the kobold). The dead wind is nowhere near as tough as the wise wind. (However, he will not speak with you if you've only saved Nafeeli from the gnoll caves). His offer: Kill Ali instead, with a dagger he will provide, and he will give you a powerful item. Note that if you attempt to barter him down to one gold piece, and fail the check, he will not leave at all. If J'Nah reveals her origins, she will immediately attack you. Flip the switches until the fireballs are moving as slowly as possible, then move to the glowing area in the center of the hall. Received From: Ashtara Location: Asabi Camp Experience: 5,000* Status: Required *More experience is awarded for disabling the golems than destroying them.

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