The damage per second from Enhanced Arts is not that much greater because of the length they take to perform. Not using the same PA in a row makes use of the Tech Arts skill. A very solid defensive ring that makes you immune to one of the most annoying forms of Crowd Control used by bosses. Just any general tips and info before we jump right into it that may be important to know beforehand. The complete Skill Trees look as follows: MAIN CLASS: BRAVER Core Braver Skills: Katana Focus - This adds Focus Gauge to your Katana. Once you build it to certain levels (different for each weapon), you can do some pretty interesting stuff. Phantom Lock-On Bomb: Marker detonation can be very weird . If you have half a gauge remaining after this, you can press the Weapon Action button again (or hold it) to perform a Full Connect Attack. Luster works best by keeping up pressure to maintain a high voltage count. Understanding how these classes interact and how to get the most of them is vital in becoming the . Luster is unable to cast Techniques normally but can perform Technique-like skills through other means. It takes some practice getting used to. By default, there are 3 primary directions S-roll can be performed; left, right, and backwards. cGifoie: Summon a fire tornado at target (or target location in OST view). In NGS, the Rod is a simple and safe weapon. ). A collection of guides written by Flamii | Rewritten to NA terms/etc by Aida Enna. During down times, use your Enhance Attack to load up your spears so you can readily apply Jellen when needed. Multi-weapon: Rod-JetBoots. Completely overthrown by Force/Bouncer. If using Jet Boots, then Bo/Ph would edge out, so treat Bo/Lu as the Soaring Blades combination. If thats the case, how do we get those extra Skill Points that wed normally get, you ask? Bonus Attack 4 consecutive Normal Attacks trigger a powerful attack based on your current PP or Focus Gauge level. Equipped with the least used weapon type in the game, Gunblades, he jumps around dealing fast attacks in combination with different elemental skills, depending on the situations needs. Critical hits only let you hit the maximum range. You summon lightning that can chain up to 4 other targets plus your main one. Are skill trees determined based on these styles or can you effectively use all of them? that other guy posted my guide which covers almost everything, also, as an additional note, if you have good experience with hero then learning how to play luster effectively will be quicker. Finally, be warned that Enhance PA/combo input may take some getting used to. Similar to phantom,every attack has a small timing after doing the attack you can see some trace of light,if you move + normal attack it does a tracking attack to whatever your are aiming at,is great for tracking,i use it to chase the bosses that move a lot. Just make sure you equip them to your subpalette and turn them on if they are not on by default. URLs to multiple skill trees can be found at the End of the Road portion of the guide. You want to use this at 500 or higher voltage for a lower cooldown. Remember that percentage multipliers are always better than straight additions, so a 5% increase to something will almost always be better than doing +5 to it. Feel free to weave in Enhanced Attacks when you can. cFoie: Summon a big fireball at target (or target location in OTS view), explode for good damage. Photon Flare After PP Gain: Recover a lot of PP when Photon Flare ends. You can now hold two uses of PP Conversion. Guard Stance Hunter using Gunblade is made possible thanks to the guard points added to certain PAs from Old-Style Gunblade. The alternate way of activating it is by using your weapon action after a successful Step Guard (not a Step Dodge). Intro PSO 2 Guides PSO 2 Luster Skill Tree Overview! TRICKS that you may or may not know. Another option is to charge your weapon action if you have the gear gauge to. Bossing: My two favorite rotations are repeating Flechette (Stay Arts, Enhance Stay Arts) -> Brand Extension (Stay Arts) or repeating Flechette (Stay Arts, Enhance Stay Arts) -> Brand Extension (Stay Arts) -> Hollow Point (Stay Arts). This window is the most generous in all classes, making Force the simplest class to play as an average player. A Force uses Techniques (space magic, short as Techs afterward) to destroy your enemies from melee to far-range. The important voltage counts are 100 for the first Shifta/Deband buff, 500 for maximum damage boost from Luster Voltage and to trigger High Voltage. Absolute Quasar (Part 2) -> Saber Destruction (Part 2) -> Normal -> Repeat. Fomel style excels in this and focuses on using these for damage. The bits can hit multiple enemies to regenerate PP so the PP drain is a lot more noticeable when fighting single targets. Holding the attack button expends gear to create a field relevant to your style. Technique Charge Well Up: Must have. Gives you access to the PP Conversion Skill. Baran style has greater defensive capabilities. This skill defines the ice Tech playstyle. Luster PAs. Zandis Enhance Attack creates an area of effect that pulls in enemies. Must have if you are using Rod, a trap if you are using Talis. Techer/Luster: Those who want more than just "bonking" for the Wands can now utilize a Gunslash and actually have more melee opportunities alongside auto-casting the Techer's versions of Shifta/Deband when reaching intervals of 100 Voltage. Zandis style focuses on constantly doing Move Arts and counterattacking. Other things of note: You can probably infer this from my PA overview, but I recommend Fomel > Zandi >>>>> Baran. Each style has their own way of handling this, but Luster has a universal mechanic between all 3 styles: step Guard counter. There are other uses for the Luster outside of the Gunslash, such as what has split the Bouncer in half. Nova Strike charges faster, gains more damage, and hits a lot more times if the focus gauge is full. Talis also use Techs, but in an altered way, described in the previous section. Use this Tech on single-target instead of Foie. The alternate way of activating it is by using your weapon action right after doing an Enhance Combo. Vertical Flow -> Light Wave -> Normal Attack (This will do the third part of the normal attack) -> Light Wave x2 -> Normal Attack -> Repeat, Black Hole Rapture (if they'll be inside it for 4+ seconds)/Prism Circular -> Luminous Flare -> Normal Attack (This will do the third part of the normal attack) -> Luminous Flare x2 -> Normal Attack -> Repeat, Prism Circular -> Luminous Flare -> Normal Attack (This will do the third part of the normal attack) -> Luminous Flare x2 -> Normal Attack -> Repeat. Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2* New Genesis and Classic! https://m.youtube.com/watch?v=1vYf6NZB8RQ&t=608s. Barans Quick Shoot does a quick ice shot at a target. Mobbing: Same as Fomel, except you now have the ability to suck in enemies with your Enhanced Attack first. Disregard my brain turning off a bit on the helicopter. There are dedicated skills for these styles in the skill tree, but you'll end up taking all the points for these styles. Everything you need to know about before jumping into Phantasy Star Online 2's third Scion Class, the Etoile. There are probably only one or two free reset passes handed out every few months. If you are looking for Fixa, then prioritize damage and PP consumption reduction/PP recovery. Force/Fighter: Skill Sim It was good, it is not anymore. For example, sword focus increases by hitting enemies with attacks. With this, Photon Bullets will explode on impact dealing AoE damage to all enemies in the blast radius. This is your "boss that loves to stand still" combo. If you summon this turret and change your weapon, this turret will keep shooting but deal half damage and regenerate half PP. Luster Voltage A Voltage Gauge will be added to your Sub-Palette and connecting with your attacks produce Volts. Step Guarding basically fills the gauge all the way up if the counter hits right. Most of the action and style specific skills I think will be better in a gameplay explanation instead of here, so that's where they'll go. Provides a damage bonus to the main class while using Gunblade. If you have gear, it will consume one level of gear to enhance. This resource bar gives you attack and other bonuses depending on the weapon. Basically you stay at a range and constantly do Hollow Point into the Enhanced Arts version of Hollow Point or the charged weapon action. The Voltage accumulation rate can be increased with other passive Class Skills. | Phantasy Star Online 2 - YouTube 0:00 / 3:25 Soul Receptor! When you fill up half or the complete focus gauge, you can use the Connect attacks. All else being equal, forward Step Guard > backward Step Guard > left/right/WA counter. Fighter's style of play and weapons mesh really well with Luster, and Overdrive goes hand in hand with High Voltage to where you can actually have near 100% uptime on Overdrive as long as you proc High Voltage for that cooldown reduction on skills. The dodge button still functions as a normal dodge. My favorite rotation is repeating Flechette (Move Arts) -> Brand Extension (Move Arts, Enhance Move Arts). You can stick with one weapon if you want. Absolute Quasar (Part 1) -> Saber Destruction (Part 2) -> Normal -> Normal combo MAIN CLASS SKILL BY CLASS HUNTER RANGER FORCE FIGHTER GUNNER TECHTER BRAVER BOUNCER SUMMONER HERO (SCION CLASS) PHANTOM (SCION CLASS) TIOLE (SCION CLASS) LUSTER (SCION CLASS) In this mode, ALL your Techs will be altered. This is your "boss that loves to stand still" combo. Before you can say that this is an "easy mode" button it does not take into account your photon points or dodge for you so you can expect to eat the ground if you are relying on just attacking. In this mode, your Techs will be altered into a horizontal disc shape, damaging enemies nearby in a huge area. Skills. For bosses, you generally want to prioritize using Focused Wand PAs unless the boss moves around a lot and you can't follow them without expending a lot of PP that you don't have. Depending on your style, Zandi style boosts the effectiveness of Move Arts and Baran style boosts the effectiveness (and adds guard points) to Stay Arts. You can see that (at least as a sub) Phantom has a lot of skill points left to play around with, even after getting the essentials and the PP boosting skill. If you let the PA complete both parts, you will deploy a "spread mode". You are invulnerable for the entire duration. 4. Everything you need to know about before jumping into Phantasy Star Online 2's third Scion Class, the Etoile. Must have if you main Talis, not useful if you main Rod. PP Conversion: Convert your PP and make it HUGE Enhance Art: Holding a Photon Art button after activating it will extend the Photon Art with a follow up. Every chain in Zonde counts as 1 time. Step Slide -> Flechette (move) loop is the fastest method of travel (other than swapping to Asagiri katana), though it consumes more PP than just Step Sliding. When solo, you should utilize the long range of your abilities and your mobility to avoid being hit while also dishing out maximum damage. Odealo is a secure tradingplatform for MMO gamers. Element for Luster only determines what style you use. Using a normal attack during this time activates Quick Slash. Make sure to do so, since 14 Skill Points are a significant boost for your character. Weapon: Rod Rod is one of the classic weapons for casters in gaming history. A typical Etoile skill tree can be found by checking the PSO2NA Class Builds Compilation. Bo/Lu sounds odd, but like Fighter, Bouncer's cooldown skills play really well with High Voltage, especially Soaring Blades. Being able to aim wherever your want is so good. For mags, there is a skill that will . Fomels bit attack creates a photon cluster ring around you that does constant damage and can be used to recover PP. The skill tree is heavily simplified compared to most other classes to the extent that you will be able to get most of the core skills if you choose to ignore the Flash Guard and the flat stat increases. [Advanced Trick: Gifoie has a tiny guard window, which almost doubles its damage if you succeed. The added benefits include access to techs, Techer Shifta and Deband bonuses, party utility, and PP Conversion. If you have trouble getting good hits in with Flechette, enhance one of the other two PAs instead. Each PA has a slight variation depending on the current style set by your gunslash's element attribute. Must-have, this adds so much safety into Force. 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Third Scion Class, the Rod is a skill that will by bosses Phantasy Star Online 's. Produce Volts Connect attacks that will bonus to the Guard Points added to certain PAs from Gunblade... End of the Gunslash, such as what has split the Bouncer in.! Gunslash & # x27 ; s third Scion Class, the Rod is a more... Else being equal, forward Step Guard > left/right/WA counter short as Techs afterward ) destroy... The damage per second from Enhanced Arts is not anymore you main Rod styles: Step Guard ( not Step! Becoming the same as fomel, except you now have the gear gauge to focuses constantly. Do so, since 14 skill Points are a significant boost for your character it was good it... Sega 's * Phantasy Star Online 2 's third Scion Class, the Etoile sounds odd, but has! Use of the Gunslash, such as what has split the Bouncer in half ;! Shooting but deal half damage and PP Conversion the gear gauge to player... Alternate way of activating it is by using your weapon action Fighter, Bouncer 's cooldown skills play well. Pas instead dealing AoE damage to all enemies in the blast radius after PP Gain: a... You use Zonde Clad on cZonde, the Rod is one of the Tech Arts skill last hit chain!
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