Make an attack rollMain Gauche. They learn to keep the world at a distance to protect themselves become priests who venerate gods of light, or they vow to and their loved ones. Once bearfolk cubs start venturing beyond their own homes, families intertwine. Its magical roads, its slim towers, and its speedy and lethal armies maintained an age of peace that lasted until a few centuries ago. This attack has advantage. are built in Zobeck. They seldom whom you ask, they might condemn the ravenfolk as use these names among non-ratfolk, solitary wanderers bearing misfortune or praise them as however. Defying traditions, they value their freedom and tend towardthe judgment of elders for personal gain is a source of chaotic alignments.great shame that can ruin a bearfolk in the eyes of his orher tribe and family. of Midgards most driven and dangerous creatures. When a creature is hit with an improvedweapon, the weapon's wielder can choose to add yourproficiency bonus to the damage roll.MIND OF IRONStarting at 7th level, you have advantage on saving throwsagainst being charmed or frightened.Richard Harris - [emailprotected] - 265919FIGHTER: EDJET FIGHTER: GHOST KNIGHT MARTIAL ARCHETYPE MARTIAL ARCHETYPE The peerless Edjet is the backbone of the mighty Dragon The Order of Knights Incorporeal, or Ghost Knights, Empires military. Your bite deals 1 point of piercing damage, and if the creature has blood and isnt a construct or undead, you can feed from it as part of the attack. Posted by 3 hours ago. attendant beasts and monstrosities certainly fit the bill, but there is room for interpretation. My mind, it wanders so at times. Phalanx. The knights put theor waxy appearance that the living find disturbing. If you you didnt move on your turn, you have advantage on any hit, add an extra d8 to your weapons damage roll. Moving unseen you add your proficiency bonus to Initiative rolls. At 20th level, you can take on the aspect of the thunder god. Hot New Top. Languages. No other portion of this work may be reproduced in any form without permission. triggering attack to miss.Any amount of healing also ends the effect. Centaurs reach maturity at 15 years of age. If this moves you out of reach of the attack, you take no damage from it. This flask of alchemical liquid has achecks made against your favored enemies. Age. 29Ability Score Increase. build the Red Temples of the Blood Goddess and feed her ever-hungering altars.THE CROSSROADS The Blood Kingdom is a place of terrors, but some of itsHere lies the heart of Midgard: The Free City of Zobeck, people remain true-hearted, and surely someday, the rulewhose revolt 90 years ago forged a thriving city ruled of King Lucas will end. Preserve the Righteous. Concealed Sidearm. You carefully align your crossbows sights but a character with a poisoners kit (50 gp) can spend a over your target. +2d4 35 lbs. forgotten are all part of the cities, nations, and tribes of the Shadow Realm, always shifting, far more fickle than Stalking through the wastelands are strange, enormous human or dwarven kingdoms.Dread Walkers, creatures summoned by vile rituals andconstrained to move slowly in time. Constitution modifier, and you regain all expended uses when you finish a long rest.MINOTAUR NAMES Labyrinth Sense. dangers and golden treasures of the Northlands? They often serve as mercenaries in the Seven Cities, among the Princes of Dornig, and even against the GUNPOWDER AND AIRSHIPS Mharoti Empire, side by side with the Magdar knights. EVASION PROWESS At 11th level, when you are subjected to an effect that allows a Dexterity saving throw to take half damage (such When you choose this archetype at 3rd level, you learn as a dragons breath attack or a lightning bolt), you instead techniques that are fueled by a special reserve of strength take no damage if your saving throw succeeds and half called prowess. Sellswords and spellslingers the trove . GEARFORGED NAMES Some gearforged use the same name they had before they became gearforged. They seek to throw their observers off-guard, for Mentions of alternate planes, chaos, and time anyone and everyone is a potential enemy. Once that happens, you must complete a short The Oath of Thunder stresses reserved moderation andor long rest before this ability functions again. Driven from their ancestral homelands of Kadralhu and Roshgazi by the everexpanding Dragon Empire, the bull-folk home is now the Serene Isle of Kyprion. Drawing from elven lore and power, Greenleaf bards strengthen their connection to nature. Even past lives! Voice Like Thunder. Your Strength score increases Speech and Common. Your base walking speed is 30 feet. In your youth, you saw bloody GNOME TRAITSsacrifices made to devils; sometimes unwary travelers andsometimes kin, but all offered to the eleven hells at the Niemheim gnomes are clever, paranoid, and dangerous.point of a blade. They adapt readily to whatever Trickster. They are Umbral (if native to the Moonlit Glades).adept at weaving their talents together in the same mannerthey blend families into tribes. While wielding both a rapier and a with your glaive. If you land adjacent to a creature at the make a Strength saving throw. You can Northlands dwarves see in dim light within 60 feet of you as if it were bright have the traits of light, and in darkness as if it were dim light. Your Strength score increases Richard Harris - [emailprotected] - 265919 by 1. It began with collaborative Mountains border the vampire realm of the Blood adventures and supplements describing the trade city of Kingdom and the dwarves are stout enemies of the This attack ignores of your long jump, allowing you to leap a number of any bonus to AC granted by the shield and deals normal feet up to twice your Strength score (this jump is part of weapon damage. Some reject the rigid nature of knightly orders for the life of a knight errant. You can spend prowess once per turn. It moves and acts as you direct it, with just three action options (Dash, At 10th level, you gain the Deadly Swoop aerial combat Disengage, and Dodge). Feyshrine, where pilgrims from the Seven Cities and beyond creatures, darakhul, and hideous abominations bestcome to buy the favors of the war god. so; this allows it to use the Attack action as a reaction on your turn. to have good relations with gnomes. You have advantage on savingcultivated bloodlines, might have archaic names chosen throws against disease, and you have resistance againstby, or in honor of, their familys vampire patron. As an action, you may make a single Constitution saving throw. A true vampire patron, usually the one who originally began the line, oversees these bloodlines. To the east of Zobeck is the Duchy of Peruns Daughter, a realm renowned for the demigoddessWORLD OF who rules there: Vasilka Soulay, daughter of the stormMYSTERIOUS POWER god Perun. Pound for pound, winterfolk halflings are as They make excellent rangers and druids. fey, and stories of their exploits reach back centuries They prowl the darkest recesses of the forest, hunting prior to the Sorceresss Revolt. Your Constitution score Night whisper trollkin trace their ancestry to enigmatic fey creatures from the Shadow Realm. attack deals double damage to the target. by cutting a strap, injuring a joint, or dealing some otherSelect one of the creature's attack actions; for as long as distracting blow. Your base walking speed is 30 feet. When you take the Disengage action, your base walking speed is increased by 10 feet. damage if you fail. You know one cantrip of your choice centaurs embark on their bandit years, a practice from the druid spell list. These delicate constructions are scrolllike ribbons pierced with thousands of pin holes and wound about with tiny enchantments of great complexity. DRACONIC BULWARK Starting at 15th level, when a creature you can see hits you with an attack while you are wielding a shield, you can use your reaction to add your proficiency bonus to your AC against that attack. An assistant who drops out of the casting cant rejoin. GRIFFON MOUNTGRAVESTRIKE When you choose this archetype at 3rd level, you gain aStarting at 15th level, your weapon attacks deal an trained griffon as your mount. body; the subject immediately drops to 0 hit points andClerics can prepare the spell only if they worship a god of is dying.smithing, crafting, or a similar portfolio. vanish. On a failure, the target falls prone.grapple a creature or escape a grapple, you may makea single attack with a short sword as a bonus action. Ravenfolk can mimic any sound theyve heard.maybe a bit more when the pressures on. Remain Pure. If the attack hits, it deals normal weapon damage and the target must make a Constitution saving throw. This magic enables swift travelalong shadow roads and down catslide alleys, connecting While the new province suffers under the lash of evildistant realms for those daring enough to find, unlock, masters, all is not lost. selfsufficiency with distaste. Here, kobolds carry themselves upright,see themselves as naturally superior to the hairy races, KOBOLD TRAITSand swagger about their business. Bearfolk are broad-shouldered, bipedal humanoids. You have advantage on Charisma checks if your last two long rests were taken at least a mile apart. The most common colors are black and brown, often with a lighter frosting or tip on the chest, shoulders, and upper back. Dhampirs glide through life with a seemingly effortlessType. quarterstaff as part of this action. omeone in my Faceboo group shared this ebsite with uss soo I cme to givve it a loo. On (Persuasion) check for dealing with obviously bigger or top of that, an unpredictable existence, where every day more powerful targets, you are considered proficient could be the last, usually leads to a chaotic view of the in the Persuasion skill and add double your proficiency world. Dwarflikegearforged are more common in the cantons of theIroncrags than in the Free City of Zobeck, but theyreuniversally accepted as receptacles for dwarf souls. These labels if you finished a short rest. and disappearing. They are a major force within the knightly Order of the White LionTurn the Corrupted. Each aberration or fiend within 30 feet of you that can see RANGER: VAMPIRE or hear you must make a successful Wisdom saying throw SLAYER ARCHETYPE or be turned for 1 minute or until it takes damage. The centaur is interesting in this regard because, despite their Large size, their upper bodies and arms are human-sized, so they use standard weapons. Oftentrying to perceive is in the bright light shed by the holy referred to as Valkyries, paladins of this oath are almostsymbol or weapon. The target may make a Strength or Dexterity you. They are at turns benign and cruel, purposeful and whimsical. OF GODS AND MEN Ability Score Increase. 5Gearforged as original +1d4 years Gearforged original original original +2d20 race 5 lbs.Gnoll 12 +1d10 Gnoll 5 ft. 0 in. These vary in some respects from similar tables in the standard rules, reflecting unique aspectsof life on Midgard. You are of the humanoid (gearforged) type. Most are used only for carrying high-value cargo or for urgent military matters.16 ELVES The elves are a people apart, as they are quick to remind others. For 7th call lightning, elemental weapon 1 hour, you gain the following benefits. Adventuring Gear.pdf. access to gunpowder and airships. You can speak, read, and write Common.family name of a powerful vampire as a badge of office.Nomadic dhampirs uniformly take the surname Crow. DWARVESDHAMPIR TRAITS The dwarves of Midgard live in three great realms: the Northern halls such as Tanserhall and Wolfheim, theYour dhampir character has certain characteristics derived cantons of the Ironcrags, and the Southern city of Nuriafrom your undead ancestry. You have proficiency with thenot strictly as bandits but as wanderers and adventurers, Medicine skill.eventually returning to their clans with loot and stories. Although they strongly resemble upright bears, they have longer legs than any bear and their massive hands are more like a humans hand than a bears paw. Its also viewed with some alarm by most gearforged, since it is akin to peering into the most private details of a creatures life. After coaching to help them conduct acts of subterfuge. Most recently, it has been absorbing a tide succession struggle that most await with dreadand a few of refugees fleeing the fall of the Grand Duchy of Illyria, with delight and bloody glee. To a distance of 60 feet from yourself, you can see in dim light as if it were bright light and in darkness as if it were dim light. Languages. They shun14 Richard Harris - [emailprotected] - 265919RACESDHAMPIR NAMES A creature immune to being charmed is immune to your predatory charm.Most dhampirs bear names appropriate to their mothershuman culture. A Sister Adelind, a shield maidenand travel on these roads. When the effect ends, the target feels repulsed by you and becomes hostile toward you until the next dawn, during which time it becomes immune to this effect. You can speak, read, and write Southern and Gnollish. shadow fey, undead, and creatures of strange temptations and corruptionsas well as, truth be told, wellsprings of The Wasted West is a howling wilderness with nothing enormous power and weapons of tremendous prophecies.but goblin raiders and a few vastly powerful (and powermad) mage kingdoms, including the White Kingdom Those who have visited and return tell of a charcoal sky,of Bourgund, known for its sweet perfumes and foul rich in stars and luminous clouds, but never true sunlight,corruptions; and the Mage Kingdom of Allain, home to and never full dark.the powerful and victorious survivors of the Mage Wars. Minotaurs possess a wide range of pockets, burgling mansions, and smuggling goods up alignments, just as humans do. If you leave and Charisma score increases by 1 and you have advantagerisk the ancient ire of Baba Yaga, remembernever on Persuasion checks.remove your living headpiece and never let the plantswoven into its brim go thirsty. The most common colors are black and brown, often with a lighter frosting or tip on the chest, shoulders, and upper back. Whet your appetite to see if Midgard is the right campaign setting for you. As an attack while you are wielding a halberd,you can choose to make a superficial but bloody wound. Their skin color tends toward fey. OATH OF RADIANCE SPELLS Paladin Level Spells 3rd guiding bolt, protection from evil and good 5th magic weapon, scorching ray 7th beacon of hope, daylight 9th aura of life, fire shield 17th banishing smite, greater restoration CHANNEL DIVINITY When you take this oath at 3rd level, you gain the following two Channel Divinity options. Your base walking speed is 25 feet. Your base walking speed is 30 feet.Their intimidating mien is no veneer. Bernhardan, Hofmed, Immanul,have stayed safe in your forest, shrouded from the gaze Khazmus, Kolman, Mertens, Thralmodan, Tolkigrim,of Baba Yaga and her daughters. Alignment. Anorla, Bornva, Dulira, Fanwi, A PLACE IN THE WORLDGirethdra, Lanrama, Methada, Phorla, Suzenga, Thortha While the majority of trollkin live in remote communities,SHADOW FEY TRAITS some thrive in civilization. The condition can be blinded, charmed,deafened, frightened, paralyzed, or poisoned.FIGHTER: UNYIELDING FLESHCLANKING MERCENARYMARTIAL ARCHETYPE At 10th level, when you gain exhaustion, you can reduce the number of levels gained by 1. Elders are highly respected for their experience and greater perspective, but practicality carries weight as well. Choose one of them. You can speak, read, and write Umbral.TROLLKINIn ancient times, ogres, trolls, and fey sometimes tookhuman mates. standard halfling traits.WINTERFOLK HALFLING NAMES Hardened. Each isas distinctive in appearance as other people are. In this final entry in the series, we present a toolkit to tweak, empower, and complicate rituals (reincarnatino or otherwise) at your table for roleplaying purposes. If make a melee weapon attack against the creature. On a failure, the creatureattack against a beast or a creature with an Intelligence becomes frightened of you for 1 minute.score of 2 or lower. (Elements that have previously been designated as Open Game Content are not included in this declaration.) As long as its new body is kept in good repair, there is no known limit to how long it can function. reckoned with in a stand-up fight. and suspicion follow them regardless of whether the truth of a dhampir childs nature is known. When you hit a creature with a finesseyou can spend 2 prowess to automatically grapple the weapon, you can spend 2 prowess to impair your targetcreature you hit. Somekobolds spend a great deal of effort improving them.Mining picks, a masons hammer, jewelers loupe, andeven simple items like a kobolds spear or dagger are allnamed and cherished. This does 1d6 of gear and appropriate them. At 6th and 14th level, you can choose freely from the standard list, and can also select hags or lycanthropes as an alternative.42 Richard Harris - [emailprotected] - 265919Martial and Roguish CharactersHUNTERS PREY specific category such as wyvern poison or saffron. If you have seen a specific item within 30 feet, you can chooseAt 3rd level, you can choose the following feature in place it. Thanks to their physical prowess, many bearfolk followthe path of the warrior. Your feeding deals necrotic damage equal to your Charisma modifier (minimum of 1), and if your target takes damage you regain one spent hit die. As an action, make a single attack a net when you use this maneuver is blinded but is not with your crossbow against an unattended object. gp per person, you can give up to six individuals (including yourself) advantage on Charisma (Deception) checks for MISDIRECTION one hour. Mixed or average reviews based on 33 Ratings. The enigmatic shadow fey of the Shadow Realm dwell in The Queen of Night and Magic existed long before the ebon spires and moonlit keeps, encroaching on the mortal once-elven princess Sarastra came to rule the shadow world in places where barriers between the planes are thin. Their actions can seem illogical or even mad, but there is always a method in them. As an action in a turn that you have short rest creating one of the following simple poisons. MakeWHIP an attack roll against a creature exactly 120 feet away. Whoever their master may be, ratfolk are loyal to their kin.Size. Also in the Crossroads region is the Magdar Kingdom, a land of rolling grasslands, noble knights, fickle Let your adventurers begin their tales and build their mercenaries, and massive war wagons, many of whichlegends in one of Midgards realms! Dhampirs might use the familyname of their mortal relatives, or they might adopt the Languages. If anyone shall insult me,corruption, you are resistant to necrotic damage and your I shall laugh at their ignorance. These two small vials of paste ROGUE: DUELIST ARCHETYPE can be combined to start a reaction that gives off energy. They begin spending time away from their family, treating their entire village (or smaller neighborhood in a larger settlement) as a sort of extended family. They dance in the darkly luminous halls of fey seem more closely related to other fey races than to their shadow palaces, the lords and ladies of elves, despite the relatively short span of time since their twilight. The kobold kings (and there are oh-More than anything, kobolds are survivors. In addition, when you fail a saving Sun in the Magdar Kingdom, the Oath of Radiancethrow against being charmed, frightened, paralyzed, nonetheless has adherents across central and southernpetrified, stunned, or knocked prone, you can choose to Midgard as well. While youre in dim light or darkness, you can use an action to become invisible. Although some ratfolk have been known to ally themselves with goblins, kobolds, or theAge. you may use the haft of your weapon to rebuff up to twoThe attack deals no damage, but the target takes 1d6 adjacent creatures. As an action, you can set your pike Chain Garrote. Also at 3rd level, you learn to borrow a little bit of otherYou regain the ability to do so when you finish a short or people's luck for yourself. These are the god- Rife with magic and ancient secrets, but also riddledtotems of the dust goblins, and the mere sight of them with pitfalls for both body and soul, the Shadow Realm issometimes shakes the courage of great heroes. Constructed Body. Their scaly so-many kobold kings, since no kobold ruler is satisfiedskin and keen night vision as well as their dextrous claws with being merely a chieftain) admire dragons as theand sensitive snouts make them quick to sense danger, and greatest sources of wisdom, power, and proper behavior.their clawed feet move them out of danger with cowardlyspeed. These groups rarely find warm welcome with outsiders, but they are tolerated because the Crows develop diverse adventuring skills by necessity. On a successful save, the effect ends. The subject must make a the DC of the subjects Charisma saving throw by 1. Every piercing damage.settlement and structure of any size created by the bull-folksports a twisting labyrinth of switchbacks and dead ends. If it hits, you deal 1d6 + your Strength modifier piercing damage. As a bonus marks, well-known deeds, or recognizable characteristics action, you can expend one hit die to regain hit points as (Bent-nose, Long-claws, Fears-lightning). You can speak, read, and write Northern yesterday. Size. The saving throw DC = 8 + your proficiency bonus + your Dexterity modifier. Two main subraces of bearfolk exist in Midgard: grizzlehides and purifiers. PALADIN: OATH OF RADIANCEUNASSAILABLE BULWARK The Oath of Radiance is a beacon in the night, burningAt 18th level, while wielding a shield, you have resistance away the corruption of shadow and undeath. +2d8 100 lbs. Even the slenderest bearfolk are quite strong. Centaur alignments are mainly chaotic and though they tend to be slightly pale. Surnames necrotic damage.follow a similar pattern. You gain proficiency in the chosen skills, or add double your proficiency bonus if you are already proficient. You can speak, read, and write Machine Ability Score Increase. Trade apprenticeships and budding talents are identified early thanks to this intermingling, and it helps find a suitable niche for a young bearfolks path in life. Richard Harris - [emailprotected] - 265919TENETS OF RADIANCE Cleanse Corruption. The target must make a successfulthe grapple persists, the creature has disadvantage with Constitution saving throw or have disadvantage on thethat attack. While their axes areworld in this Midgard Players Guide, packed with options sometimes for sale, when danger threatens their cantonalfor players of the land's races and regions. At least for now. For each hit die you spend at the end of this rest, add double your Constitution modifier to the number of hit points regained. UNFETTERED SOUL Starting at 14th level, while raging you are under the effect of a freedom of movement spell. Your horns are natural weapons, which you can use to make unarmed strikes. Several subraces in the book have sidebars describing their place in Midgard. Their muscles develop early in life, and most bearfolk look it. This SORTA works.. as it's the Wayback master directory for every snapshot of The Trove taken by them. You cannot eat, drink, or breathe. Elfmarked use half-elf traits. Bjornheim, the kingdom of Talking Bears, and Wolfheim, From the nine cities of Niemheim, where infernal the gray kingdom of the Wolves Who Walk as People. You can also use thisthe end of your turn. Book of Blades: Expanding the Barbarian for 5th Edition, Book of Blades: Expanding the Paladin for 5th Edition, Book of Blades: Expanding the Ranger for 5th Edition, Complete KOBOLD Guide to Game Design, 2nd Edition, Eldritch Lairs for Pathfinder Roleplaying Game, Midgard Worldbook for 5th Edition and PFRPG, Necropolis of the Mailed Fist for 5th Edition, Project Black Flag Playtest Packet 1: Lineage & Heritage, Project Black Flag Playtest Packet 2: Magic Luck & Classes, Tales of the Old Margreve for 5th Edition, Southlands Player's Guide for 5th Edition.

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