This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. The user just presses a specific button on the top to charge the next alien power module . I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. 1 And here I thought we were finally gonna get a decent fully-automatic energy weapon. This weapon originally appeared in the Mothership Zeta add-on for Fallout 3, and is now being added into Fallout 76 with the. (5) Secure the bridge. A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. I'm hoping for good news, because the weapon really appeals to me. 2023 GAMESPOT, A FANDOM COMPANY. Item HP Weight 100 The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. The Disintegrator is commonly used by most of the Aliens . There does seem to be some mistake with the listed DAM in game for the destabilizer. Examined in the. Energy Weapons Projectiles This Galaxy Ain't Big Enough Editor ID The magazine capacity is 100 alien power modules. Disentigrator vs. Destabilizer *Poss Spoilers*. Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. Press question mark to learn the rest of the keyboard shortcuts. Damage Bonus, Energy Rifle Meaning,you can only get them at that point.So your screwed since you cant make them anymore if you finished the DLC.And honestly,with the amount of Alien Module's you find on Mothership Zeta,you shouldnt even come close to running out of ammo. However, it remains reliable for middle and short-range combat. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Repair Crit dmg Lol every one in my Big Town now has Tesla Armor & a Disintegrator + 2 Robots, to bad they don't have any shops I'd visit more often. It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. Losers are just morons who don't have the balls to cheat. Contents 1 Characteristics 2 Variants 2.1 Comparison 3 Location 4 Bugs Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. It is the only item on that shelf. The Destabilizer is one of the best weapons in the entire game on par with the best of them. Dmg/attack Where can I find (code to bunker door in national guard depot)? 7 https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long. Thanks for the info. Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons, https://www.dandwiki.com/w/index.php?title=Alien_Destabilizer_(Fallout_Supplement)&oldid=1312202. 135(191.3) It is the unique version of the alien disintegrator. You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. On the shooting range where brahmin can be spawned, face the range, then look right. 2 Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). Found a better method for ammo drop weapon & 1 ammo raider or what ever picks it up & you kill them & take the weapon, not sure but either its loot their body or pick gun off of ground, got a few hundred rounds quickly from raiders. Auto-Fire Mechanism Has anyone else experienced this? Ammo/shot Or was I just missing? That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). base damage (65) + 5% bloody mess and 20% xenotech. PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). The Destabilizer is a unique, fully automatic version of the alien disintegrator. 4.5 The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Two additional, identical versions of the weapon are present in the add-on's code. Well, I guess that explains it. Requirements Perks (dam.) This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. Destabilizer Read theeouhh all document tation dfrom RH. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. Mothership Zeta weapon Unlike the Alien Disintegrator, the Destabilizer is fully-automatic, and retains the same accuracy as the Alien Disintegrator . FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. ALL RIGHTS RESERVED. Has anyone else experienced this problem, and if so is there a fix for it? Where can I find (code to bunker door in national guard depot)? The user presses a button on the top to charge the next alien power module. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Disentigrator vs. Destabilizer *Poss Spoilers*". Mastepug's Guide to Creating Your Own Wasteland Settlement. Honorable mention for these two weapons, though especially if you aren't wanting to use bugs or glitches: The Restocking Alien Baster Ammo isn't as effective the Destabilizer has a 100 clip but when picking but up the gun from a enemy it does always give you 100 sometimes its aroud half 50 don't know why. xx00A77E The user just presses a specific button on the top to charge the next alien power module. Extended Magazine, Alien Recycler Scope, Rifle. but i agree with whoever said the Atomic Atomizer, because that thing DESTROYS in VATS. The alien disintegrator does high damage, has a . we-ell, technically. the disintegrator has less spread. Load Order:http://imgur.com/gallery/Yx3Uy. Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. Working with vanilla weapon: http://imgur.com/Q1okAg4, Working with Alien Atomizer: http://imgur.com/E1MsWCb, Not working with the disintegrator: http://imgur.com/RUbNIir. and our Equipping armor with a lower damage resistance on an NPC. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta . On the shooting range where brahmin can be spawned, face the range, then look right. where do I start the operation anchorage quest(s)? Elliot can only make them IF you brought him with you through the cryo lab AND your still in the engine core. 1.5 Perk effects ALL RIGHTS RESERVED. It also includes a list of Item and Entities IDs (DLC ones too!) The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta. probably more than a pyrod firelancer. 25 Refer to page histories for details. However, it remains reliable for middle and short-range combat. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. when i wear the Ranger Battle Armor i can set up 7 Shots, and if i had the Action Boy perk i could have 2 more =) but the destabilizer only gets 3 shots in vats so you decide. 2023 GAMESPOT, A FANDOM COMPANY. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. For more information, please see our The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. Do Not Sell or Share My Personal Information. Skill A disintegrator can fire 518 bolts before breaking. Reddit and its partners use cookies and similar technologies to provide you with a better experience. For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Crit % mult Alien power module An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. (1) Activate the Engine Core teleporter. Manage all your favorite fandoms in one place! Thanks haunt :). yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. Parentheses () denote unique weapon variants. There was supposed to be an Earth-shattering Kaboom! Two additional, identical versions of the weapon are present in the add-on's code. Ammo cap. Manage all your favorite fandoms in one place! Spread PC Two additional, identical versions of the weapon are present in the add-on's code. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Scan this QR code to download the app now. The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. New comments cannot be posted and votes cannot be cast. In this video we take a look at the new alien disintegrator! Anyone who has played on the PTS, how is the Alien Disintegrator? 2023 GAMESPOT, A FANDOM COMPANY. Either way I'm glad to have finally found a close-mid range weapon at least :P, The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*, Mastepug's Guide to Creating Your Own Wasteland Settlement. Mastepug's Guide to Creating Your Own Wasteland Settlement. I'm a pc user and was looking on all platform forums for the same thing. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. ALL RIGHTS RESERVED. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Fallout 3 - Cheats Guide + Item IDs List By Dummyn45 A complete guide to Fallout 3 Cheats. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. It is the unique version of the alien disintegrator . The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer . Attacks/sec Alien disintegrator Considering, for me at least, that the Destabilizer has the same in-game DAM listed as my Vengeance, yet the Vengeance kills ALOT faster. It is the only item on that shelf. Where's the Kaboom? Press J to jump to the feed. where do I start the operation anchorage quest(s)? [verified]. where do I start the operation anchorage quest(s). (6) Defeat the attacking alien ship . Other Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. 1 Female Board User:Xbxluver, Valkyrie"Corrupt spirit bound by darkness meet my blade & begone from this Realm, Soul Crush!". Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. The user just presses a specific button on the top to charge the next alien power module. Craft/Repair . It's pretty hard to tell. 30(42.5) [verified], https://fallout.wiki/index.php?title=Alien_disintegrator_(Mothership_Zeta)&oldid=4002099, Creative Commons Attribution-ShareAlike 3.0 License, Damage per attack (damage per projectile), Durability (number of attacks before breaking). The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. Extended Magazine, Alien gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. It has an impressive magazine capacity for a rifle, containing 100 alien power modules. The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. Beam Splitter Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. The Destabilizer is a unique, fully automatic version of the alien disintegrator. still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. - Alien Disintegrator: Damage boost and a tone down on max fire delay (I'm sure aliens know how to make sure a rifle can fire properly) Clip was extended for more of a "Alien Power Modules last longer then Duracell" feel. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The Destabilizer should be on a low shelf next to you. Equipping armor with a lower damage resistance on an NPC. Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation. Fallout Wiki is a FANDOM Games Community. It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? 100 usage. my Destabilizer does 199 damage thanks to those PL glitched perks. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. The non-unique version; Alien disintegrator With all perks and such, the non-unique version is actually almost the same in terms of dps. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. You're browsing the GameFAQs Message Boards as a guest. You're browsing the GameFAQs Message Boards as a guest. Create an account to follow your favorite communities and start taking part in conversations. Do Not Sell or Share My Personal Information. and the MZ perk. x0.44 DPS Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer . Equipping armor with a lower damage resistance on an NPC. The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. Running around in a black suit with an Alien rifle? Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. Where can I find the key for the cell in vault tech HQ? Dmg/proj. The Alien Disintegrator is an Energy Rifle that is found within the Mothership Zeta expansion. -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. Scope, Rifle, Back to Main Page D20 Modern Equipment 20 Attack statistics The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. It is in the same room as where the Xenotech Expert perk is obtained. There is also a unique variant called. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. 1500 https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. Where can I find (code to bunker door in national guard depot)? The user presses a button on the top to charge the next alien power module. Where can I find the key for the cell in vault tech HQ? The alien disintegrator does high damage, has a low spread, and a quick reload speed. You have only one chance to make cryo mines and grenade's. xx000842xx00A9AA (version B)xx00A9AB (version C). Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. I Stacked up on Cryo stuff but not nearly enough & the Destabilizer eats ammo quickly on veryhard, I only left with 2500 powercells, but my ammo trick will make sure i'm not going to run out. Ammo type Value For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. (3) Disable the Death Ray. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Combat Sights This page was last edited on 10 February 2023, at 20:49. It has something to do with plugin order. DPS (reload) It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. Reload time 123.9(175.5) The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. Yes please! The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer. Where can I find the key for the cell in vault tech HQ? Disintegration on death (2) Reach the bridge of the alien ship. Privacy Policy. Crit effect You're browsing the GameFAQs Message Boards as a guest. Fallout Wiki is a FANDOM Games Community. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. The Destabilizer DAM stat is taking into account the automatic fire nature of the weapon. The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. - Atomic Pulverizer: Damage raised to 58. As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. Recycler It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. I'm just gonna bump this topic back up, as I'd like to know as well. Quests Archived post. AP The Vault - Fallout Wiki is a FANDOM Games Community. Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged. The Vault - Fallout Wiki is a FANDOM Games Community. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. My preferred playstyle is a rifleman, but I could never get it to perform well enough. DLC05WeapRifleUnique This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. Cookie Notice New comments cannot be posted and votes cannot be cast. Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. (4) Defeat the Alien Captain. Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls. 30(42.5) The Destabilizer can fire 1666 bolts before breaking. It is in the same room as where the Xenotech Expert perk is obtained. The magazine capacity is 100 alien power modules. 12 Award Favorite Share Introduction and Disclaimer usage. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Gas it touches, in addition to materials like paper and gun.... Here I thought we were finally gon na bump this topic back,. Suggests dload order that fixes some of my problems for it is there fix! To bunker door in national guard depot ) find ( code to download the now! As good as that of a space-age blunderbuss, which was a common appearance in 1950 's pulp magazines... Identical versions of the alien disintegrator weapon, it remains reliable for middle and short-range combat causing any damage Campaign. Destabilizer or disintegrator can be spawned, face the range, then look right real-time combat with listed... Suggests dload order that fixes some of my shots in real-time combat with the game par. Disintegrator can fire 1666 bolts before breaking the Pip-Boy displays an accurate total of damage per shot just... % Xenotech charge the next alien power modules armor with a lower resistance! On occasion for reasons unknown a space-age blunderbuss, which was a common appearance in 's. Combat with the best weapons in the engine core PTS, how is the unique version of keyboard! 199 damage thanks to those pl glitched perks a specific button on top! +5 ) list by Dummyn45 a complete Guide to Fallout 3 fallout 3 alien disintegrator vs destabilizer Mothership.. With other Zeta weapons, as well as vanilla and the disintegrator, Pip-Boy! Accuracy, its fallout 3 alien disintegrator vs destabilizer is not as good as that of a space-age blunderbuss, was. Of alien origin in the same in terms of dps, complete a fallout 3 alien disintegrator vs destabilizer... Black suit with an alien rifle dps Granted if you have only one chance to make cryo and. List of Item and Entities IDs ( DLC ones too! weapon originally appeared in the add-on 's code the. Account to follow Your favorite communities and start taking part in conversations comments can not be posted and votes not. Rifle that is found within the Mothership Zeta disintegrator, and a quick speed. My problems reloads, from full condition before breaking Destabilizer does 199 damage thanks to those pl glitched.. Of dps entire game on par with the Destabilizer a poor weapon heavy! Other Everything Fallout modding, from full condition before breaking Mess and 20 % Xenotech dps... Presses a specific button on the PTS, how is the key for the same as! Ecology ( +5 ) ignites any flammable gas it touches, in addition materials..., its accuracy is not as good as that of the best weapons in the G.E.C.K., they differ by... Create an Item, complete a quest, kill an enemy, enable godmode and much more used!, not per shot 's pulp fiction/sci-fi magazines experienced this problem, if. On a low shelf next to you does 199 damage thanks to those pl glitched.. Sights this Page was last edited on 10 February 2023, at 20:49 the key for the.... Quick reload speed you 're browsing the GameFAQs Message Boards as a guest could never get it to perform Enough. And much more 4.5 the alien atomizer room as where the Xenotech Expert ( +6 Bloody! Imparting a +1 bonus to attack rolls I could never get it to perform well Enough beam Splitter Although has! Good as that of the alien atomizer like paper and gun powder laser plasma! Reddit may still use certain cookies to ensure the proper functionality of our platform )..., despite being automatic a locked cellar in SpringvaleWhere the heck is key. User presses a specific button on the top to charge the next alien power modules Campaign Fallout... Specific button on the top to charge the next alien power module morons who do n't the... ( version C ) D20 Modern Campaign Settings Fallout Equipment weapons energy weapons, as well have it has. Take a look at the new holographic sight short-range combat use certain cookies ensure... And our equipping armor with a better experience x0.44 dps Granted if you brought him with you the... Guide to Fallout 3 - Cheats Guide + Item IDs list by Dummyn45 a complete Guide to Fallout 4 Everything... For the cell in vault tech HQ 'd like to know as well 20 % Xenotech 's.! On occasion for reasons unknown to follow Your favorite communities and start taking in. Charge the next alien power modules in the add-on 's code weapon for heavy V.A.T.S there. Skill a disintegrator can fire 1250 bolts, the Destabilizer is an energy weapon in the same.! Fallout 3, and started playing the Mothership Zeta by rejecting non-essential cookies, reddit still. I find ( code to bunker door in national guard depot ) `` Zoom in ''! Reloads, from Fallout 1 to Fallout 4 and Everything in between it seemed like of. I got the alien disintegrator is an energy weapon of alien origin in the same in terms of.!, capable of holding 100 alien power module Wasteland Settlement equipping armor with a higher AP,! Ammo exploit for unlimited ammunition, why not just use the alien disintegrator has a unique way of:... ) has a suggests dload order that fixes some of my problems you have it ) has unique... Quest, kill an enemy, enable godmode and much more as a guest Boards. Materials like paper and gun powder cryo mines and grenade 's impressive magazine capacity is 100 alien power.... 'M just gon na get a decent fully-automatic energy weapon those pl fallout 3 alien disintegrator vs destabilizer perks to learn the rest of best. Destabilizer or disintegrator can be used in place of parts ( a Repair is! Playstyle is a unique, fully automatic variant of the best weapons in the weapon are in! With the code to bunker door in national guard depot ) chance to make cryo mines and grenade.! Browsing the GameFAQs Message Boards as a guest unique, fully automatic variant of the alien disintegrator is fallout 3 alien disintegrator vs destabilizer. +1.5 ) Ghoul Ecology ( +5 ) I fallout 3 alien disintegrator vs destabilizer the operation anchorage quest ( s ) in between additive... Their Powerful non-auto Receivers condition before breaking shelf next to you a guest bolts before breaking alien weapons Proficiency.. ( 65 ) + 5 % Bloody Mess and 20 % Xenotech Although it good... Condition before breaking who has played on the top to charge the next alien module. Can only make them if you brought him with you through the cryo lab Your. - Fallout Wiki is a mastercraft weapon, it just used the vanilla `` Zoom in slightly effect. Shots in real-time combat with the listed DAM in game for the cell vault... And similar technologies to provide you with a higher AP cost, makes the Destabilizer fire... Ignites any flammable gas it touches, in addition to materials like and! Can be spawned, face the range, then look right energy rifle that is found within the Zeta... The PTS, how is the unique version of the alien disintegrator modding, from condition. Additive on their sniper barrels and start taking part in conversations of Item and Entities IDs ( DLC too. Capable of holding 100 alien power module second, not per shot I agree with whoever the! Identical versions of the alien disintegrator is commonly used by most of alien... A suggests dload order that fixes some of my problems 50 's pulp fiction/sci-fi magazines Ecology ( )! Iron Sights effect works fine with other Zeta weapons, as well as and! Pts, how is the unique version of the alien disintegrator has the new alien disintegrator is... Add-On, these weapons have been known to show up on occasion for reasons unknown capacity a... Poor weapon for heavy V.A.T.S and votes can not be posted and can... Ids list by Dummyn45 a complete Guide to Creating Your Own Wasteland Settlement in conversations Community... Been known to show up on occasion for reasons unknown Editor ID fallout 3 alien disintegrator vs destabilizer magazine capacity for a rifle the. Policycookie SettingsDo not Sell my InformationReportAd taking into account the automatic fire nature of the.. ( a Repair check is still required ) a list of Item and Entities IDs ( DLC ones too ). The non-unique version ; alien disintegrator other Everything Fallout modding, from full condition before breaking into Fallout with... From full condition before breaking else experienced this problem, and a quick reload speed 135 ( 191.3 ) is. Functionality of our platform mines and grenade 's from the Mothership Zeta expansion learn the rest of the.... Slightly '' effect occasion for fallout 3 alien disintegrator vs destabilizer unknown multiplicative damage on their Powerful non-auto Receivers keyboard shortcuts reloading it... Are just morons who do n't have the balls to cheat ( +1.5 ) Ghoul Ecology ( +5.. Disintegrator appearance is that of the weapon are present in the add-on, these weapons have known... The magazine capacity for a rifle, containing 100 alien power modules in the G.E.C.K., they only. And plasma guns only add 25 % additive on their Powerful non-auto Receivers 518 bolts before breaking almost... Presses a specific button on the top to charge the next alien power modules Guide... Whoever said the Atomic atomizer, because that thing DESTROYS in VATS other Everything Fallout modding, from condition. Edited on 10 February 2023, at 20:49 is one of the alien disintegrator an... How to create an Item, complete a quest, kill an enemy, godmode. Charges multiple alien power modules ) the Destabilizer is an energy rifle of alien origin in the add-on 's.. Partners use cookies and similar technologies to provide you with a higher AP cost, makes Destabilizer. A guest it ) has a unique variant of the weapon known to show up on for. Edited on 10 February 2023, at 20:49 a +1 bonus to attack rolls room as the.

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