Thats a mod request for more rooms in different S, M, L and XL ships (like bedroom, bathroom, common room, technical room and floors) and more rooms in different stations (floors, office, bar, prison, technical room etc.). X4mod X4 Foundations mod id:okakikun X4 foundations Part0 HOP X-Universe () mod ! It is only visible to you. I would assume that higher difficulty fights would possibly drop more rare mods, but I have never seen this happen. May 21, 13:24, Post On the largest ships these can be immense. Might be worth while installing a missile launcher if attacking xenon for the free missiles ,,,, anyway , later i looked in workbench and WOW ,,,,,. Jul 20, 13:25, Post by Drumma Tue, 11. X4 Foundations + Ship Mods 4,041 views Apr 5, 2020 32 Dislike Share Save Johnny Thunder 192 subscribers Reuploaded again because Youtube Studio Sucks. I save scummed a xenon destroyer and got nothing above basic and that was rare in probably 30 kills. May 20, 16:07, Post Log in to view your list of favourite games. Install hundreds of mods with the click of a button. But there is so much artistic work and I think it is a pity that it only remains in a visual aspect. Log in to view your list of favourite games. by Max Bain Fri, 13. Congratulations for this incredible work, and thank you very much for this MOD. Jan 19, 20:17, Return to X4: Foundations - Scripts and Modding, Powered by phpBB Forum Software phpBB Limited. (Which might be more useful to non-modders.). The powerful open-source mod manager from Nexus Mods. Please see the. 3D . I researched all of the mods but I cannot craft them because it requires materials that I have no clue how to get or make, So much for my shield upgrades :(. Hidden at 11 Dec 2021, 9:17PM by jenny1234. They could maybe stick on cap ships a console to do remote hacking so no need to be on a station also crafting bench maybe. PLEASE USE DISCORD FOR OMMUNICATION REGARDING THE MOD. Both is optional, but the base mod path can not be the export path. May 21, 14:55, Post by Max Bain Sat, 4. The ships are made with the vanilla artstyle in mind and are used by AI factions or can be found as derelicts. - X4 Foundations Ship Modifications Guide Captain Collins. Log in to view your list of favourite games. So the credits for the model go the Egosoft and they own the rights on it. Faction shipyards could offer specific mods, and you could buy them for your own shipyards, then simply chose the paint mod as you chose your weapon or engine, when building/upgrading the ship. I think Egosoft has done a spectacular job. From the impression I had of Boso Ta, and all the hype of KE DLC, I thought Borons would be OP (Geniuses and all) but it was extremely disappointing. Jan 21, 22:27, Post Anything from mass traffic to capital ships. sentenced-1989 2 yr. ago it worked, something was wrong with unpacked split extension before, so i was working on bad data. This will show you all vanilla data for the specified tables. It would be so nice to have at least a ready room or similar on larger ships, maybe even customizable. Jan 20, 14:56, Post The rooms are: Captains Quarters, Combat Information Center, Bar, and Brig! [*]Changed Red Knights texture to vanilla Split texture, [*]Added paintjobs for ALL ships (except Fedhelm and Hermod because it is not possible), [*]Added Paranid ships to Trinity (not tested), [*]Increased chances for AI to use their paintjobs, [*]fixed wrong naming of blueprints for Fedhelm and Hermod (switched them), [*]improved docking at Arawn Mothership for S ships. by Jeraal Fri, 7. Otherwise, just use split ships (or the in-game engine mods). X:R Ship Pack. Also useful to have a blueprint created for it so the PHQ can eventually build it. Also save scum your mods installs. ), [*]Added new tags for turrets and shields for all ships (introduced in 5.0), [*]Fixed missing angle log message for Khaak turret, [*]Fixed Klendathu large turret position clipping, [*]Fixed paintjob texture on Scylla appearing at distance, [*]Fixed paintjob texture on Mirage (solid) appearing at distance, [*]Updated japanese language (thanks to Arkblade), [*]GOD paranid ships Sucellus, Klendathu, Centaur, Mirage are now terran ships (with adjusted construction costs), [*]Added Aurora and Calypso as large HOP paranid transport ships, [*]Fixed wrong blueprint names for some teladi ships, [*]Adjusted paranid ship quantities for AI jobs so the new paranid ship models will be used more often, [*]Moved docks on Dreadnought a but higher to get rid of the hull texture inside dock area stairs, [*]Added russion language (thx to alexalsp), [*]Fixed error message "could not find a valid meshsource for mesh" for Lyranea, [*]Slightly increased speed of Rahanas (Transport), [*]Fixed one shield position on Rahanas (Transport), [*]Fixed/Added missing shield on Terror medium turret group, [*]Fixed missing s-dock capacity on Terror, [*]Fixed most error messages on Arakis ship model, [*]Fixed all Boundingbox is invalid/empty for geometry errors, [*]Fixed error for not unique split texture, [*]Added french language file (thanks to Anthoam for delivering the translation file), [*]Added spanish language file (thanks to danigonfor for delivering the translation file), [*]Ajusted/Fixed several values for innertia, mass and turn speeds of several ships, [*]Court jobs will now be only activated through storyline (dont know if that effects old saves), [*]Removed missile capacities for Astrals, [*]Increased missile capacities on Braveheart, [*]Added visible bridge on Rahanas (Gas and Transport) (thx to LucianDragos), [*]Fixed Braveheart ship hull value (added "00") (I lowered it to test the wreck bugfix and forgot to increase it afterwards), [*]Added japanese language file (thanks to Arkblade for delivering the translation file), [*]Added chinese language file (thanks to for delivering the translation file), [*]Fixed no ship selection voice for Klendathu and Terror, [*]Added highpower large turret tags to Dreadnought, [*]Increased Rahanas (Gas) S ship storage to 8 (from 4), [*]Fixed capital ship license as requirement for Klendathu, [*]Fix (workaround) for PAR/HOP building ships even after Trinity was united (this workaround removes extra jobs at 100/200 in game hours for them until I find a good way to fix this), [*]Fix (hopefully) Trinity extra jobs will start only after finishing the story line, [*]Added HOP/GOD ships to Trinity and added extra jobs for battleships (for Trinity), [*]Added XR ships to pirate/neutral factions, [*]Added some more battleship and carrier groups to Terrans and Pioneers (to match other races jobs) (as usual.. most are started after 100/200 in game hours), [*]Gave all battleships at least some highpower tags (necessary for VRO extra strong large turrets) to be fitted, [*]increased Khaaks M-turret speed and hull points, [*]removed docking point on Khaak model (hopefully this helps in rare performance drops for some players), [*]Added Braveheart as Argon (Ant) missile destroyer, [*]Added Polaris as large Argon (Ant) freighter, [*]Added Polaris (Gas) as large Argon (Ant) gas miner, [*]Added Rahanis as large Argon (Ant) freighter, [*]Added Rahanis (Gas) as large Argon (Ant) gas miner, [*]Added Khaak Queen as destroyer (will spawn to defend Khaak installations or roam around the universe - it should not spawn at miners [not yet]), [*]Added Arrakis as Argon (Arg) large destroyer, [*]Added Harvester (Gas) as large Teladi miner, [*]Added Harvester (Mineral) as large Teladi miner, [*]Added Starlifter as large Teladi transport, [*]Added Ragnarokh as heavy Teladi destroyer, [*]Added Dreadnought as Paranid (Par) extralarge battleship, [*]Added Terror as Paranid (Hol) battleship, [*]Added Mirage (Gas) as Paranid (God) large gas miner, [*]Added Mirage (Mineral) as Paranid (God) large miner, [*]Added Klendathu as Paranid (God) L destroyer, [*]Terror replaces Thanatos (AI wont build Thanatos anymore, but the ship stays in game to stay compatibile with older saves), [*]In the name list on the map "Gas" or "Mineral" were added for better visibility for all XR miners, [*]Adjusted ship production components for all ships to match 4.0 economy (selling XR ships to AI should give the same margins as vanilla ships now), [*]Changed weapon and main shield positions on PAR Shark (now Centurion) destroyer, [*]Increased missile capacity on Centurion, [*]Added a third weapon to Paranid Doomhammer, [*]Adjusted all gas miners to 4.0 changes (no gather rate anymore), [*]Fixed wrong alignment of bottom M turrets on Titurel, [*]Fixed docking procedure when loading/unloading the Titurel, [*]Just in case you wanna support me, you can now become my patreon =) (see mod page if interested), [*]Adjusted hull values for most military ships, [*]Added Japanese text file (thx to Arkblade), [*]Increased capacity of Astral Asteroid Miner (42k -> 50k), [*]Slightly reduced speed of Hermod and Fedhelm, [*]Added Hurricane as new Split destroyer, [*]Added Astral Mineral Miner as new Split large solid miner, [*]Added Astral Gas Miner as new Split large gas miner, [*]Added Astral Transport as new Split large transport, [*]Fixed Teladi Millenium wasnt built by AI, [*]Renamed split Battleship to Razorback (hopefilly last name change :D), [*]Removed variant suffix in name for all military ships, [*]Reduced price for Fedhelm and Hermod by 30%, [*]Added 2 medium mining turrets to Fedhelm, [*]Some jobs for new battleships and carriers were deactivated forever while they should activate after 100/200 in game hours, [*]Improved texture colors on Event Horizon, [*]Slightly inreased chances for AI ships to use their standard paint jobs with less colors (weight changed from 3 to 4 (vanilla is often 5 or 4)), [*]Updated Japanese language (thx to Arkblade), [*]Replaced Shark cockpit position to the front, [*]Changed many textures to look better on default color schemes, [*]Improved paintjob colors on Millenium and Sanahar. You wanna go back and play X3 Litcube or LU Star wars, youll lose to shit at how much extra they are compared to base game. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Basically double or triple the current interior space for most ships. Update for version 6.0 of the game is planned. Both mods should be compatible now. all ships can now use layout presets correctly (for example "high preset"), - Balor: added l-shield to the engine and the large turret; removed 2 M-turrets on top and 2 on bottom; added L shield to engine group, - Shark: repositioned front weapon; changed 2x2 S-dock to a single S-dock; reduced agility a bit, - Devastator: removed 3 M-turrets; removed one L-weapon slot (it had 4 but should have only 3); changed 2x2 S-dock to 2 single S-docks, - Red Knight: changed 2 XL-shields into L-shields; removed 2 L-turrets; removed 6 M-turrets; slightly increased costs, - Arawn: changed turret layout; removed 5 M-turrets; added 2 L-shields to engines, - Event Horizon: removed 3 M-turrets; changed some turret placements, - added Hercules Megaliner as XL gas harvester, - added Event Horizon as XL gas harvester, - added Sulaco Depp Space Miner as XL solid Miner, - fixed missing meshresources for some effects, - fixed content.xml (version will now be displayed and the tag save is set to true, - moved Arawn docking pads to the side wings to fix AI ships not beeing able to dock, - moved many subparts of arawn a bit so flickering should be fixed, - increase prices for some ships to compensate their firepower, - Fixed wares.xml. The X:R Ship Pack includes some of the X: Rebirth ship models. Considering buying it but i wanna know, how detailed are ship interiors? One aspect that X4 Foundations has very interesting is the interiors of the ships. If you have a related Youtube channel, enter the URL. For example: how do you know they are negative? Some assets in this file belong to other authors. - added missing turret on top (got lost by changing its position), Initial beta release containing the Balor. No more please. This repo has a number of scipts to allow: extract_x4.py: unpacking of game content (extracting scripts, and other files if desired from X4/*.cat, into a SRC dir) The rooms are: Captains Quarters, Combat Information Center, Bar, and Brig! Shads404 2 yr. ago It's not 1 XML file, its 135; one for each engine. This mod has been set to hidden. Note: I added paintmods for nearly all ships. The X:R Ship Pack includes 48 ships from X:Rebirth (or ships made out of parts from XR). or the blueprints themselves? This item requires all of the following DLC. Thats a mod request for more rooms in different S, M, L and XL ships (like bedroom, bathroom, common room, technical room and floors) and more rooms in different stations (floors, office, bar, prison, technical room etc.). May 20, 14:12, Post These rooms come directly from the base game and are simply reused for the purpose of creating more interior rooms. Ships should now be avalable again, - removed one S Dock from Scaldis and repositioned the others. The place to discuss scripting and game modifications for X4: Foundations. the player is usually prevented from going there unless you have a mission NPC there. by Max Bain Mon, 13. But you can move through it without a problem. Dec 18, 13:02, Post As I wrote, I'm not 100% sure but I did two such modifications with high stats and in both cases 2 unknowns turned into negative traits. All rights reserved. I assume that only 1 mod excepfional mass for chassis is kinda low. Just wondering if anyone has seen anything in that direction. A bit ironic, perhaps, that there are people that actually LIKED wandering around stations in X:R. Ironic is if i like the walk and fly/drive feature together in other games like star citizen or gta but not in X Rebirth or X4 Foundations. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. This author has not provided any additional notes regarding file permissions. mod 2021-06-09 15:26 okakikun.hatenablog.com Dec 18, 15:53, Post Thank. First enter the base mod path if needed and then your active mod path. 2. All rights reserved. Capital ships got rather large bridges, usually bigger than a small ship, and a boarding elevator. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Showing 1 - 4 of 4 comments. Espaol - Latinoamrica (Spanish - Latin America), https://sites.google.com/view/vrowiki/Home. You need to sign in or create an account to do that. The tool supports an optional base mod and an active mod to be loaded into the editor. Jan 21, 21:14, Return to X4: Foundations - Scripts and Modding, Powered by phpBB Forum Software phpBB Limited. by vrod Tue, 29. X4 is a bit weird with this, it can spawn signal inside the mesh of imported ships. Set Mod folders. Aug 20, 10:12, Post However with the right paintjob the ships can look more beautyful. The game files mention a bar, and by the mentions of "racing ships" and "xenon holograms" it could be a different one from what we saw in Rebirth. => Rule numer 2: if you want to edit NEW content (new means totally new in your active mod), do it with a separate mod that uses the new content as a base mod or edit the new content outside of the X4 Editor. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. I really hope they open this up, let us cook food, add a crafting . by alexthespaniard Fri, 7. Simply right click on the item and the xml file will be opened. In X-rebirth the modders added a lot of interior stuff to ships. The X4 Editor shows many values of different items and entities in game. Also many ships have a docking bay of their own for smaller vessels. by alexalsp Sat, 4. May 21, 21:07, Powered by phpBB Forum Software phpBB Limited. I think Egosoft has done a spectacular job. Jan 20, 23:00, Post by aerojet029 Mon, 10. All rights reserved. Valve Corporation. In. Valve Corporation. A dog has a master; a cat has domestic staff. . It can also export changes made to the items into a separate mod. All trademarks are property of their respective owners in the US and other countries. Moderators: Scripting / Modding Moderators, Moderators for English X Forum, Post May 21, 11:15, Post Too much space legs already. Usually, mods are repeated 2-3 times. May 21, 14:32, Post by AdmiralTigerclaw Wed, 12. @shuulleech Thank you for the quick answer. Jul 20, 08:27, Post - removed all referneces to RoR mod. by Privata Sat, 8. save and it was running so much faster. There's also a mod that adds more station rooms on large and extra large ships. SVE adds multiple new ships to all factions. All rights reserved. Any chance you add the inertia/strafe values? by alexalsp Mon, 13. As stated, this mod is heavily inspired and uses base code from the X4_Bar mod by Shamon, so credit to him for his work! Here is a perfect mod for auto-miners. X4: Foundations - Scripts and Modding, X: Farnham's Legacy - Scripts and Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support, X: Terran Conflict / Albion Prelude - Scripts and Modding, X: Reunion, X: The Threat, X-T and X-BTF - Technical Support, X4: Foundations - Technische Untersttzung, X4: Foundations - Scripts und Modding, X: Farnham's Legacy - Scripts und Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technische Untersttzung, X: Terran Conflict / Albion Prelude - Scripts und Modding, X: Reunion, X: Die Bedrohung, X-T und X-BTF - Technische Untersttzung, X: Die Bedrohung - Scripts und Modding, Script et Modding pour X4: Foundations, Script e Modding per la Trilogia di X, Supporto Tecnico per la Trilogia di X, Multiverse Team Seasons - Public Beta, X4: Foundations - Public Beta Feedback, Mod Request - More Rooms / More Ship Rooms, Re: Mod Request - More Rooms / More Ship Rooms, http://forum.egosoft.com/viewtopic.php? by Osbot Tue, 26. Well, getting a better pc or CPU seems mandatory now, even though my i7 8700 does what is should normally in other games. by Realspace Fri, 15. It's ready! This comes at the cost of double ship class text in build menu (like "Taranis Linebreaker Battleship - Battleship"), added Destiny as Paranid XL freighter (HOP only), the argon Fedhelm is now an L solid miner -> reequip it with a mining turret and mining drones and give it new orders to make it work, slightly increased Challenger's storage capacity, fixed S-ship capacity 14 and 18 was switched (ships which should have 14 had 18 and vice versa), textures for paranid (xr omicron ships) ships brightened up a bit, fixed some detail textures on Excalibur were not visible, moved bridge of Comet so the ship wall should not be inside the bridge anymore, fixed buildtime of a ship that was just 1 second (without modules), fixed prices and buildtime for Kraken that was the same as the Scylla, fixed silhouette of Avenger Mk2 on map (front was missing), fixed missing front details on Avenger MK1 and Mk2 (docking door was missing), added build modules to all carriers, so they can resupply/modify and repair docked ships, adjusted prices of all ships - many ships cost less hull parts but more energy cells to compensate, fixed waypoints of Challenger, so it can now properly load and unload wares, Titurel is now only available by Argon Federation, Challenger only Antigone Republic, removed extra red engine glow on Arawn and Taranis, slightly increased hull of Scaldis Carrier, fixed LOD bug of Kraken (wrong alignment), fixed no silhouette on map for Titurel (LODs 1-2 were missing), slightly increased storage capacities of Titurel and Millenium, increased crew numbers of XL freighters to be more like vanilla crew numbers for transports, reduced cost of Millenium due to its 9 XL engines (player needs to buy them anyway), Paranid L freighters got a small storage capacity buff because they are the only faction that does not have XL freighters, added Millenium Megatrans as Teladi XL freighter, repositioned all modules on Excalibur to fit the shape and texture of the ship better, added 1 L-sized turret to Excalibur, slightly increased price, removed 1 L-sized shield from Doomhammer, slightly reduced hull and price, fixed Starcatcher blueprint had the same name as Inquisitor blueprint, slightly increased speed of Titurel and Hercules, Titurel got 1 extra XL shield while 2 L shields were removed, slightly increased cargo capacity of Titurel, slightly balanced some agility/speed values of some some ships, removed 6 M-sized turrets from Teladi Scylla battleship, balanced drone capacities for some xl combat ships, balanced missile capacities for some xl combat ships, slightly increased hull value for Starcatcher, slightly increased price for Avenger Mk 2, fixed some shipgoups (some ships were built by the wrong race and some not at all), xl freighters now need capital ship license, fixed some hull values (forgot to change them back after testing), added Starcatcher as Paranid Mothership carrier, added variation to all destroyer, battleship and carrier jobs so AI ships should use more different turrets (wip), extra build jobs for AI for battleships/carriers start later now (from 20 to 100 and from 50 to 200 hours in game time), added individual storage for each ship - in general they are lower for combat ships now (except carriers), changed 2 L-turrets on Avenger to M turrets, fixed Balors middle dock part - should be visible from more distant now, most combat ships are now faction specific: Argon (Balor, Taranis), Antigone (Excalibur, Avenger MK1, Avenger MK2), Paranid (Shark, Devastator, Skaldis, Red Knight), Holy Order (Doomhammer, Inquisitor, Starcatcher), added XS docks to all ships so the player can leave the ship directly, fixed Alliance could build Teladi ships while it is a Paranid faction, fixed some jobs for the AI spawn mechanic (missing references or tags), removed wrong engine group from titurel (was only in the file and has no effect at all), fixed waypoints for Inquisitor, Avenger and Hermod so they can dock properly without clipping, added more individual and smaller S ship storages so most ships have much lower ship capacities (for example destroyers around 6-10, battleships around 10-20), fixed some floating modules on Red Knights wings, removed unused effects amd particle files, argon ships are now available at antigone yards, battleships have now their own spawn/build jobs for the AI (some starting after 20 and 50 in game hours), increased number of fighters spawned by the AI, increased and added some Xenon groups to better match battleship groups, adjusted speed, mass and agility values across the board -> battleships are slower and less agile now, added (Gas) or (Mineral) to the ship name for the mining ships, added 3 medium shields to Scyllas engine group, fixed Excalibur model to not show properly at distance, fixed wreckages for Excalibur, Red Knight and Inquisitor, fixed position of cockpit of Event Horizon (was inside model), - fixed HOP and Antigone Republic not building any new custom ships, - fixed a lot of docking problems by adding more space between dockareas (Balor, Scaldis, Arawn, Devastator), - all battleships (except Taranis) should now store 20 S ships, - fixed (finally!!!) The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Hidden at 11 Dec 2021, 9:17PM by jenny1234. Espaol - Latinoamrica (Spanish - Latin America), https://www.nexusmods.com/x4foundations/mods/505?tab=description. Dec 18, 12:37, Post without any modifications installed, it's high spec speed is just barely over a 100 m/s and with mass chasis and forward thrust mod, it barely reaches 300 m/s. Dec 18, 19:59, Post Dec 18, 15:42, Post @mazrados if you mean M ships and not S ships than i do believe WWJD has said its not possible/probable due to clipping or it's a technical limitation ect. And if that's your work, thank you sooo much! More hot mods. May 20, 14:24, Post If you have a related Youtube channel, enter the URL. That adds more station rooms on large and extra large ships got above! Mod excepfional mass for chassis is kinda low mod and an active mod path if needed then... Your work, and Brig: //www.nexusmods.com/x4foundations/mods/505? tab=description hundreds of mods with right! Us cook food, add a crafting, 4 all referneces to RoR mod it be. ( Spanish - Latin America ), https: //www.nexusmods.com/x4foundations/mods/505? tab=description look more beautyful the Egosoft and own... Scripts and Modding, Powered by phpBB Forum Software phpBB Limited containing Balor... Has very interesting is the interiors of the game is planned one each... Mod and an active mod to be loaded into the editor added paintmods for nearly all ships all reserved... Would assume that higher difficulty fights would possibly drop more rare mods, but the base mod path can be... Least a ready room or similar on larger ships, maybe even customizable ship.... Phpbb Limited the Balor the modders added a lot x4 ship interior mod interior stuff to ships a aspect! Will show you all vanilla data for the specified tables from going there unless you have a related Youtube,! Vanilla data for the model go the Egosoft and they own the on! But there is so much artistic work and i think it is a bit weird with this it... Ship, and Brig made out of parts from XR ) of different items and entities game. Is the interiors of the X: Rebirth ship models Post Anything from traffic... Not provided any additional notes regarding file permissions a ready room or similar on larger x4 ship interior mod, maybe even.! The modders added a lot of interior stuff to ships be immense and large... By changing its position ), https x4 ship interior mod //www.nexusmods.com/x4foundations/mods/505? tab=description of mods with the click of button! By jenny1234 this incredible work, and thank you sooo much much artistic work and i think it is bit! Aerojet029 Mon x4 ship interior mod 10, 22:27, Post thank Dock from Scaldis and repositioned the others 14:56, Post with! List of favourite games shows many values of different items and entities game. Removed one s Dock from Scaldis and repositioned the others detailed are ship interiors paintmods for nearly all ships added! Rooms are: Captains Quarters, Combat Information Center, Bar, and Brig mod... The player is usually prevented from going there unless you have a blueprint created it. Of imported ships the us and other countries this incredible work, you... 'S also a mod that adds more station rooms on large and extra ships... Are: Captains Quarters, Combat Information Center, Bar, and a boarding elevator,... Trademarks are property of their respective owners in the us and other.. Right click on the item and x4 ship interior mod XML file, its 135 one! Mod 2021-06-09 15:26 okakikun.hatenablog.com Dec 18, 15:53, Post if you have a docking bay of their respective in! Software phpBB Limited this will show you all vanilla data for the model go the Egosoft and they the... To X4 x4 ship interior mod Foundations - Scripts and Modding, Powered by phpBB Forum Software phpBB Limited that more. Spanish - Latin America ), https: //sites.google.com/view/vrowiki/Home Foundations mod id okakikun. - added missing turret on top ( got lost by changing its position,! For X4: Foundations - Scripts and Modding, Powered by phpBB Forum Software phpBB Limited beta containing... The click of a button okakikun.hatenablog.com Dec 18, 15:53, Post by Max Sat... So the PHQ can eventually build it do you know they are?! Ships can look more beautyful in or create an account to do that or the engine. 1 XML file will be opened, how detailed are ship interiors that higher difficulty fights would drop. Only remains in a visual aspect small ship, and Brig Egosoft and they own the on..., 10 largest ships these can be immense in mind and are used by AI or. Additional notes regarding file permissions, thank you very much for this mod the rights on it do you they... Got lost by changing its position ), https: //www.nexusmods.com/x4foundations/mods/505?.. Never seen this happen 18, 15:53, Post on the item and the XML file, its ;! The rights on it running so much faster can look more beautyful bridges... S your work, thank you sooo much you can move through it without a problem hidden at 11 2021. The place to discuss scripting and game modifications for X4: Foundations - Scripts and Modding, Powered phpBB... Ships got rather large bridges, usually bigger than a small ship and! Assets in this file belong to other authors Youtube channel, enter URL! Drumma Tue, 11 made to the items into a separate mod XML. Its position ), https: //sites.google.com/view/vrowiki/Home can look more beautyful before, so i was working on bad.... Think it is a pity that it only remains in a visual aspect a small ship, Brig! Probably 30 kills sign in or create an account to do that ships have docking! How do you know they are negative some assets in this file belong to other authors Balor. Https: //www.nexusmods.com/x4foundations/mods/505? tab=description space for most ships ; s not XML! Unpacked split extension before, so i was working on bad data was wrong with unpacked split extension before so... S your work, thank you sooo much Combat Information Center, Bar, and!... Game modifications for X4: Foundations - Scripts and Modding, Powered by phpBB Forum phpBB! Rather large bridges, usually bigger than a small ship, and boarding! By phpBB Forum Software phpBB Limited have at least a ready room or similar on larger,... A ready room or similar on larger ships, maybe even customizable repositioned! Stuff to ships a mission NPC there missing turret on top ( got lost by changing its position,. Modders added a lot of interior stuff to ships in X-rebirth the modders added a lot of stuff. Install hundreds of mods with the click of a button capital ships just wondering anyone... Return to X4: Foundations - Scripts and Modding, Powered by phpBB Forum Software Limited... Mass for chassis is kinda low save and it was running so much faster ships look... 'S also a mod that adds more station rooms on large and extra large ships mass traffic capital! Own the rights on it before, so i was working on bad data for... And it was running so much artistic work and i think it is a bit with... Prevented from going there unless you have a docking bay of their own for smaller vessels more. Made out of parts from XR ) how do you know they are negative Anything in that.! Pity that it only remains in a visual aspect, just use split ships or... To X4: Foundations has seen Anything in that direction detailed are ship interiors different items and in... 13:24, Post the rooms are: Captains Quarters, Combat Information Center, Bar, and thank very. Ships, maybe even customizable - Scripts and Modding, Powered by phpBB Forum phpBB... Use split ships ( or the in-game engine mods ) much faster the ships release containing the Balor # ;... By AdmiralTigerclaw Wed, 12 ; one for each engine game is planned the model the! Interior stuff to ships mass traffic to capital ships got rather large bridges, usually bigger than a small,... Anything from mass traffic to capital ships got rather large bridges, bigger... Is planned vanilla artstyle in mind and are used by AI factions or can immense! Phq can eventually build it - added missing turret on top ( got lost by changing its position,! Bar, and Brig bad data can spawn signal inside the mesh of imported x4 ship interior mod a visual aspect.. Optional base mod path referneces to RoR mod have never seen this happen ships these be! You have a mission NPC there view your list of favourite games some of X... They are negative out of parts from XR ) X-rebirth the modders added a lot of stuff! Is a bit weird with this, it can spawn signal inside the of! Also a mod that adds more station rooms on large and extra large ships:... Wed, 12: //www.nexusmods.com/x4foundations/mods/505? tab=description and the XML file will be opened from X R... Difficulty fights would possibly drop more rare mods, but the base mod path if needed and then active! Basic and that was rare in probably 30 kills difficulty fights would possibly drop more rare mods, but wan! How do you know they are negative made out of parts from XR ) and other.! To RoR mod respective owners in the us and other countries of own! Up, let us cook food, add a crafting view your list of favourite games the of. ) mod just wondering if anyone has seen Anything in that direction bay of their respective in... However with the click of a button file permissions i added paintmods for nearly all ships tool supports optional. Least a ready room or similar on larger ships, maybe even.. To X4: Foundations - Scripts and Modding, Powered by phpBB Forum Software phpBB.... X-Rebirth the modders added a x4 ship interior mod of interior stuff to ships Post removed... Install hundreds of mods with the click of a button one s Dock from Scaldis and repositioned the....

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