Players should be pleased to note that this damage is multiplicative, unlike many other upgrades and they will also receive a damage radius of 145% damage. All you need to do is buy 2 weapons; this will make Charge appear for sale. You basically always want to fire a charged shot as the non-charged is too slow/weak. Essentially with Eternal Chamber, players lose the damage ramp up, technically dealing less damage, but will be able to always damage and never have to reload. While this might not seem like much, especially with the slow, the reality is that all projectiles are also affected, making it much easier to Deflect and making gods like Athena less important. This is extra helpful in the last stage before defeating Hades as the hoards of mobs tend to be difficult to defeat when using the Adamant Rail. The most important thing to keep in mind when it comes to the Daedalus Hammer is always take it, no matter what the other room rewards that are available to you are. As is with all Weapons its always nice to have some Armour shredding on them, but maximizing your Armour shred with the Daedalus Hammer isnt always the best option for the Twin Fists. Dashing Flight is a bit of a hit and miss for me. . For players who have chosen the Aspect of Arthur passive for their Stygian Sword, they will have an exclusive upgrade that upgrades their Holy Excalibur aura. Explosive Return can be a good upgrade if players are in certain situations. Each shot from Spread Fire will deal 40 damage and a players ammo capacity will be reduced by 6. If you want to read my opinions on the Anvil of Fates I strongly recommend that you check out my post on Artifacts. The other aspects only do 40 damage on a full charge, and less on a partial charge. Your Dash Attack deals +50% damage in a larger area. My third favourite weapon is Stygius - the old reliable sword which deals excellent, reliable damage whether you choose to focus on the regular attack combo or the area-of-effect special attack. Essentially with Ricochet Fire, players will deal damage to an extra foe anytime they deal damage with their basic attack as long as there is an enemy in the area. Your Special deals +150% damage in a large area, but can hurt you. To further clarify the locations of the Daedalus Hammers, players will only be able to locate a single one in Tartarus or Asphodel (the first two locations) and will be able to receive the second one in Elysium, the third location. The extra deal from the Curse of Agony is really sweet, plus he's hot. Vicious Skewer is realistically not a favourite for me, although admittedly it can help a player deal a good amount of damage while trying to use their Special. Players should note that the Cursed Slash upgrade takes into account any Health that is obtained by Centaur Heart or the Old Spiked Collar, meaning that players with extra Health will still see a drastic cut in their Health. Hoarding Slash will provide players with a 5% damage buff based on a players current Charons Obol, meaning that if a player is hoarding onto 1,000 Charons Obol by the end game, they will be dealing 50% extra damage, which is fairly typical for me. Your Spin Attack becomes Punishing Sweep. Hold Attack to shoot rapidly, but you cannot Power Shot. Rock Paper Shotgun is owned by Gamer Network Limited, a ReedPop company and subsidiary of Reed Exhibitions Limited. You lunge forward when you use your Special; use again to lunge back. It should be noted that Delta Chamber cannot be combined with Spread Fire, Flurry Fire or Concentrated Fire. Video Game Reviews & Guides as Basic as They Come, Last Updated January 27, 2022 By Johnny Salib / FlamingGaymer Leave a Comment. Finally, each weapon in Hades has a specific set of Daedalus Hammer upgrades which you'll gain by picking up Daedalus Hammers throughout your run. Ricochet Fire is a hit and miss kind of upgrade for me as it provides players with more capability to deal AoE damage, however does not actually provide players with that much more damage. Your Attack has more range and deals +40% damage to distant foes. Im personally not a huge fan of Knockback, though Im also not a huge fan of primarily dealing damage with my Special on the Stygian Blade. Flash Fire is the next upgrade for the Aspect of Lucifer and will provide players with the ability to fire 50% faster with 15% range. Perfect shot range is infinite. This can be very good, but for me feels like a bit of a waste given the fact that I dont have much difficulty aiming with my special and prefer the standard Special to that. Concentrated Volley when used correctly can significantly empower their Special in order to use it as their primary source of damage. I would say its more necessary for the Aspect of Guan Yu, but thats the only time I always choose it. This mod makes the bow weapon better and more fun to play. Charge. With Long Muscle, players will be able to stand further from enemies, avoiding damage and will still deal a good amount of extra damage. Your Cutter special becomes a charged ranged attack. Hazard Bomb can be a struggle to use if players are running the Aspect of Eris, as they will be required to stand in the damage of the Hazard Bomb in order to deal more damage with their basic attacks. [Hades] [Easy Conquer!] [Heat 32] Shield of Chaos + Charged Shot RULE! This run in general went much better than expected.I only aimed to get Poseidon cast with Sea Storm, Splitting Bolt and Divine Protect. It should be noted that players will not be able to merge Charged Flight with Dashing Flight and will not be able to combine it with Aspect of Chaos or Aspect of Zeus. Essentially with Delta Chamber, players will no longer be required to reload their gun and have infinite ammo. Remember with the Aspect of Hera, your cast loads into an arrow and releases the effects in a radius around yourself before firing. Each Aspect offers a specific bonus to one area of the weapon's moveset (possibly even changing the moveset altogether). Double Edge can be a useful upgrade for players to use if they are regularly using their Dash-Strike to deal damage. Players will be able to rely on the Special to remove the Armour off of all enemies, especially if players are using the Aspect that causes all Special attacks to target the last hit enemy. Dashing Wallop: Widens the range of this AoE ability and improves the damage it . But that's not all we have to say on the topic of Supergiant's marvellous roguelite! Your Attack becomes a short spread that deals 50 base damage. The worst: Triple Shot (Attack), Point-Blank Shot (Attack), Charged Volley (Special) I havent tried out Repulse Shot yet. While Dread Flight does not deal any extra damage, it provides players the ability to strike up to 4 additional enemies before it returns to the player. With Extending Jab, players will see a 40% increase to their range and a 40% increase to damage to distant foes, essentially being those who are more than 475 distance away. You can turn either your regular attack or your special into a Dash-Strike which deals bonus damage. Realistically this is going to be a niche kind of upgrade for players. It's a tricky business, but with the following tips in mind you'll be there in no time at all. Your Special automatically seeks the foe last struck by your Attack. Bonus Special damage, range, and speed (+10/14/18/22/25%), After your Special, you can retrieve your Spear with Raging Rush. As the basic person that I am, Flurry Shot is an upgrade I rely on, even though its admittedly not a great upgrade. While this might not sound great, especially because youll be wanting to use your Special on Shielded enemies, players should note that the Special becomes unblockable, essentially making it so every Special lands. Ammo drop time: (10/8/6.67/6.15/5s). I strongly recommend this upgrade as it gives more importance to Bull Rush without the need to push enemies into Walls. Rolling Knuckle will make it so your Dash-Strike deals 60% more damage and will also be added to your Attack sequence. Admittedly, the V formation is a bit difficult to control and often avoids enemies, but when landed correctly players will gain a significant damage output. What I like the most about Ferocious Guard is the fact that players will get used to blocking and will be able to still deal a decent amount of damage, especially because it wont matter where or how that damage occurs or comes from. While not necessary, having extra damage on your Dash Strike can be nice, especially because you can utilize Rolling Knuckle to bounce between groups of enemies, essentially preforming a Dash-Strike at the end of your chain to move to the next enemy. Players should note that they will be unable to use Heavy Knuckle with Rolling Knuckle and will not be able to unlock it with the Aspect of Gilgamesh. Quite frankly, this isnt that bad of an upgrade if players are good enough at blocking damage, as 10 seconds of boosting damage will actually prove to be more than you think. There are a few ways a player can receive a Daedalus Hammer in Hades, the first being a typical chamber reward once a player completes the challenge ahead of them. *Shield of chaos, with Zeus's special, and all the special-boosting mods. There are six weapons in total, but you only start with one - Stygius, the sword. You can attack as normal while Blitz Disc is active. Sniper Shot allows players to deal 200% damage to all distant foes, being one of the strongest upgrades players can access when using the Heart-Seeking Bow. Hades Boons: the best Boons and Gods to choose. It should be noted that Flurry Fire will not be compatible with Spread Fire or Delta Chamber. Your Attack fires 2 shots side-by-side, but has reduced range. Maybe the special should be the charged shoot and default attack a simple "weaker" projectile. Essentially you will want to make sure that you have to use your Power Shot as little as possible due to how much damage youre dealing with it. You cannot be stunned while using your Attack or Special. Its also great to note that the 90 damage can be modified with Special damage, meaning that players can essentially one shot some enemies if they are building correctly. Add a Comment. This will tend to come in long bursts of perfect charged shots against bosses and other tough enemies, however, you do not need to fully charge it to shoot a skull in the first few chambers of Tartarus, or to finish off something with a sliver of health. With Hazard Bomb players will deal 300% base damage with their Special, though they will take 1% damage to themselves when in the area. Realistically this is the best part of the Point-Blank Shot as players will be able to deal a good amount of damage to close enemies (that are actually farther than a player expects) while still being able to access the full amount of range on their Attack. But Im curious, are there any upgrades you think Ive judged unfairly? Your Bull Rush instead fires a piercing shot that deals 80 damage. It can appear in the first room of a run, as a room-clear reward, or can be purchased from Charon for 200 before the Temple of Styx. Players should note that if they have chosen Flurry Slash or Cruel Thrust with another Daedalus Hammer, this upgrade will not be available to them. Essentially with Piercing Wave, players will still be able to deal the regular amounts of damage using their Weapon, however, will gain an additional wave attack that deals 30 damage and pierces through enemies, meaning that it can hit all enemies in line with the attack. A players Attack range will be reduced to 320 and its attack cooldown will be increased by 150%. While this is true, its not a big deal, as there are other ways to make the aura larger. It should be noted that Flurry Slash cannot be obtained if payers have World Splitter or Cruel Thrust. Unfortunately players will not be given any bonuses to their Dash-Strike or Bull Rush damage, though given the fact that players will mostly be using their Bash to attack, the Pulverizing Blow is not the worst upgrade a player can take. With Charged Flight players will be able to hold down their Special to charge it and essentially deal 200% more damage. Cursed Slash is going to heavily depend on a players play style as it can be overwhelming risky for those who do not have Deflect or some means of ensuring that they have stability. Come join us for a stream schedule or other informati. Your Serpent Slash ability travels longer (Aspect of Guan Yu). Eh. Hades Mods Weapons Pony's Aspect Fusion Pony's Aspect Fusion Endorsements 19 Unique DLs -- Total DLs -- Total views -- Version 1.3.1 Download: Manual 0 of 0 Last updated 18 July 2022 5:45PM Original upload 12 July 2022 3:56AM Created by PonyWarrior Uploaded by LRevolution Virus scan Safe to use Tags for this mod Tag this mod Description Files 1 With Power Rush players will be dealing 500% extra damage, ultimately making the Power Rush a very good source of damage, especially if players upgrade it with other means. Once players have reached the Temple of Styx, they have the chance for the Anvil of Fates to appear, which will swap a single upgrade from the Daedalus Hammer and provide the player with 2 new ones. A Daedalus Hammer is an Artifact that improves your weapon by upgrading its attacks. After blocking a foe, gain +20% damage and move speed for 10 Sec. Your Special becomes Magnetic Cutter; its pull deals 20 damage. Ill be honest, Im mostly a fan of this one because I like to dodge attack while weaving in damage using my Special, however, this choice is merely going to depend on a players play style. Due to the fact that Piercing Fire actually pierces enemies, a players attack cannot be blocked by enemies, making it one of the most powerful upgrades in the game, especially when up against enemies with shields. So let's now go over each of the six Infernal Arms in Hades, with a description of their moveset and tips for success, along with a full list of each weapon's Aspects and Daedalus upgrades. Dashing Flight is a bit of a hit and miss for me and! Normal while Blitz Disc is active a short Spread that deals 50 base damage the aura larger only do damage! Ammo capacity will be increased by 150 % Shield of Chaos, with Zeus & x27. Shot from Spread Fire or Concentrated Fire on Artifacts aspects only do 40 damage on partial. 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