Do note that as a Bouncer, you will be attacking a lot while mid-air so this is just natural that you want these bonuses to benefit your character. Also, tech usage benefits greatly from crafting, thus tech-using classes wont entirely perform well until crafting is introduced to NA. Ten seconds of downtime makes this a swap only option to fully utilize its potential. Jet Boots can also gain additional attacks, the ability to charge them and can close in on enemies when they need to recover PP, boosted by their PP recovery skill. Gains distance with gear. They serve as an excellent baseline DB/JB in game, . Recently released Blood React Jet Boots puts TeBo offensively into modern day tier. Finalized Tentative Bouncer Guide 2020.docx - Google Docs. than Dual Blades Photon Arts, allowing for instant burst in short phases. Ayer will have the second highest base you can use so its recommended you pick up one for CPA damage, normal 3 triple hit glitch, and swap glitch. It gives you +60 across all offensive stats: S-ATK, R-ATK, and T-ATK as well as 80 Dexterity and 25 PP. Wet noodles. In terms of how their damage is dealt, this is when you can see a clear split in the weapons whether it was intended by SEGA or not. Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2* New Genesis and Classic! the best JBs to include in a mobbing build. During this shield 60% damage reduction and 25% pp cost reduction. Shift Action at any time during this PA causes a suction effect and also autocasts Zanverse. However, special downed phases do not activate the skill, It directly influences the rate at which physical or elemental declines reach the next tier. . - Passive skill that lets out an elemental shockwave that expends element gained from Jet Boots gear via shift action that deals damage and has a max of 20% to inflict status effects based on element. None of this costs gear but does reset JB Gear element. This is very good for buff upkeep for Bouncer and considered first priority for right rings until better options are available. PB Homing can target things a lot easier and that damage increases on the best tool on Dual Blade Bouncer. Gone. You can only have one stance active at a time from a single class. Outside bossing scenarios this weapon effectively has no multipliers besides its SSAs. Notable Class Skills: Shifta/Deband - The key ability of Techters, this buff both increases the amount of . Disclaimer: Only one Katori was bullied in the making of this guide. Bouncer should have no issue maintaining 100% with the. Braver. Jet Boots are Technique weapons that specialise in exploiting enemy elemental weaknesses using Techniques and Element Sets. Moreover, Bouncers have class-exclusive skills, some of which are listed below: Soaring Blades make up the melee damage side of this classs arsenal, as it has close range attacks with various utilities. - Photon Arts are long and as the game updates this remains a constant. Shift action any time during this PA slams with a small shockwave for 3 hits that also autocasts Shiftain a small AoE. We are going to continue our work on PSO2 characters to create various builds for most of the available Character combinations. When sheathed natural PP recovery 250% and when attacking natural recovery stops and +50% attack pp recovery. Right before the final ring there is awindow for weapon action for an uppercut kick instead that heavily tracks. This is completely unreasonable towards the endgame as 10% of your HP is commonly a, 10% base power, 15 seconds to cap at 16%, gains one hit of massive hunter, 40% damage resist, 60% natural PP recovery, and regen 20 PP every 10 seconds, Unconditional 15% power and enables step counterattack that fires a projectile. Bouncer has so much freedom in skill distribution. effect alongside S1-S3 SSA slots making it ideal for uptime across both weapon types. . This weapon series is pretty much a modern Zara without the rarity or heavy farm considering it's a common Naberius Ultra Hard Free Field drop series that's marketable. Bouncer should have no issue maintaining 100% with the correct skill ringsbut never will you have to invest the max 5 to achieve this. During its . Step dodges do not add to the gauge. Due to the tedious nature of that localization choice we simply ask that you. when it comes to sion classes, etoile is a waaaaaayy better option, since . Break SD Bonus uses the base Break Stance multiplier for scaling. Currently the best crafted weapon for Bouncer is Invade-NT since the base stats are basically in line with the likes of Atlas EX/Lightstreameven on main class due 10% bonus from Craft Mastery. Introduction. Guard Frames start from the moment the PA is used and lasts for .6 seconds from animation start. These are generic level 75 builds for NA using the most popular class combinations. This gets out the most photon blades due to the Heavenly Kite having the, and has the unique application of nailing, bosses with small hard to consistently hit weak points, due to the nature of PB Homing making Photon Blades hardly miss as well as being able, maintain DPS at ranges you're normally ineffective at, Kestrel Rampage-0 Snatch at the Start of the Blade Rain, Baseline bread and butter loop for BoPh. Phantom serves as likely one of the best options ever due to its immense support for the Bouncer. Phantom serves as likely one of the best options ever due to its immense support for the Bouncer. Its power is around Austere and has PP recovery in regular intervals clocking in at 4/sec. This makes Jet Boots damage and PAs scale from your S-ATK. Suffers the same issue as the original Ares, requiring an abnormal amount of time to maximize the damage bonus from Helix, let alone the rest of the mags if you have. What are Dual Blades without gear?! This is one of the three PBF combos and the easiest to perform. It involved rolling left or right to dodge an incoming attack. Shift action animation can be jump cancelled. Jet boots gear gives you access to a damage bonus of up to 15% for max gearacross your Photon Arts and normal attacks. , you can DPS sufficiently as a caster. Starling Fall - Gather blades that explode out in an area around you. During this shield, 60% damage reduction and 25% pp cost reduction. Nemesis: Base 9% multiplier and the ability to generate a shield every 30 seconds that disappears if hit. Strike Gust/Type-0 - A cartwheel motion that spins up to 3 times while moving upward. Used for the combo ring L/Kick and Snatch. While there's always an "optimal" you can still be pretty strong putting a little into everything. JP Class Builds Compilation. is also a good source of damage as well as defensive mechanic that allows you to reposition and damage anything you shift action into while moving in a direction with dual blades. Despite all this utility aiming towards higher burst, there are absolutely no safety nets outside the ones native to Bouncer but it's multipliers are unconditional making it on par with BoHu whose damage cap is higher but purely on a striking multiplier standpoint but higher overall damage due to the caveats of having doubled gear generation for the fastest rotations. This Rings greatly increases your damage sustain against Bosses, This Ring increases your Striking damage from moving into enemies during Dual Blade Shift Action by up to 1800% (!!). Whats a good explanation without visual examples? The problem with the consistency of Summoner sub is Point Assist leaves when a part breaks. The barrier provides damage reduction and anti-flinch much like the Massive Hunter Class Skill with permanent upkeep as long as you're hitting the count of your respective potential. The only downside to Hunter is that it doesn't provide bonuses to Techniques' damage. This stance gains a damage multiplier based on a really simple concept, does it break? - Capable at nailing normally hard to consistently hit weakpoints. These pets possess their stat blocks and skillsets. - These two are skills a Jet Boot Bouncer cant simply boss without. Therefore when looking at skill trees within the guide, simply find that option and utilize it there. In NGS, players can select 1 of 4 races, namely Humans, Newmans, CASTs and Deumans. This is achieved by increasing the decline generation efficiency from Jet Boots and Soaring Blades Photon Arts, If you destroy an enemys part, the damage dealt increases and the amount of damage taken is reduced. Bouncer weapons are teeming with abilities you more commonly invest in to do this. Critical rates at 70% or above are DPS increaseson average. Dispersion Shrike - Fly in a forward with a projectile sphere hitbox that assaults anyone with multiple hits who is within range. After all, shes used to this kind of treatment thanks to Saga. - Effectively doubles the range of Bouncer despite being melee due to the nature of Photon Blades. JB with 8% base power that also greatly speeds up the start up of Vinto Gigue (down to 1.18 seconds from 1.91 seconds for the full animation) and extends the range of the weapon action enough to make it viable for mobbing. However, with all the playstyle specific skills there aren't enough points to also play Soaring Blades and the skills don't synergize with Jet Boots. Effect doesnt wear off unless you land on the ground. Archived post. Players can achieve elemental stacks by casting Techniques and activating Element Sets elemental explosion through Photon Art usage. 20% Crit Rate, 16% Damage, and 15% PP Cost ReductionThe S5 slot consists of old potentials from 14 weapon series includingJupiter Tullus for Dual Blades and Gilles Weihen from Jet Boots. Permanent JA Window. RELATED: Phantasy Star Online 2: New Genesis' New Desert Region, Retem, Explained. Technics casted from subpalette, . You can extend the extra HP up to 100 which is recommended. Players can use any of the following weapon sets as a Bouncer: Save my name, email, and website in this browser for the next time I comment. It requires you to have two classes at 75+, and unlocks the ability to become an Etoile on any character. Zirenheit-NT is the highest multiplier cap 14 JB in the game currently,now rare. However they are still outdone by Zirenheit-NT's raw power outside BoFi. Good for any stun phases or aggressive bosses with permanent large open weak points. increases the base stat bonuses of weapons and units excluding affixes by up to 10%. This combo is by far the hardest to perform consistently and despite having better DPS than DWing circles only works when large bosses are stun phases against the edge of maps where you cannot be moved while snatching into their hitboxes. Essentially a powerful alternative contender for an endgame JB. Fills gear completely. With a maximum multiplier of 151.80%during Elemental Stance on top of being the first drop 14 with SSAs, Zirenheit-NT has a raw power that no JB in game can keep up with currently on FiBo, as well as an SSAF very similar to Phrase Weak. Aside from absolutely no downtime, BoPh has the highest base crit rateof any variation due to Photon Stream giving feasibly up to 40-50% based on maximum PP as well as 5% crit damage while breaking 200 PPminimum gives 10% damage as well. If not, please use these only as advice and develop your skill tree, keeping in mind the differences. (Tech applicable multipliers, pretty bulky). You are here because you want to play Bouncer and youre probably wondering to yourself, one of the following; Well that aside. . PB Homing can target things a lot easier and that damage increases on the best tool on Dual Blade Bouncer. Phantom Sub offers utility for better Attack PP Restorate and gear generation bonuses (, 1.5x from Full Drive and 1.5x from Jet Boot Gear Boost. Shift action animation can be jump cancelled. - A cartwheel motion that spins up to 3 times while moving upward. Break Stance D-Bonus adds a 90% bonus to non-breakable parts for Dual Blades only. If you are to run into anything with the Shift Action you also deal damage once to the first thing in your path. Cras starts with Ayer's potential and switches to a potential with 18% unconditional power, 30% damage reduction, and knockback immunity. Boasting it's elemental stance based potential it eliminates the need to use Break Stance on JB and serves as a solid choice across every Bouncer build with exception to BoFi. both weapons have Immortal Breath or Immortal Beat). Valve Corporation. When casted from the air its a single hit for 100% of the notation. High Level Boost/Dodge Auto Field -Universal level 85 skill that gives a max of 10% extra damage. Jet Boots Gear - Whats a weapon without its gear? Bouncer. Works for all JB PAs. While, offers a personal modifier that can be looped, Summoner boasts high stat ups including, 200 All ATK, 200 All DEF, 15 pp and 150 HP, which makes up for a lack of a stance multiplier. This field gives you an extra 3 pp per hit for hitting with the elemental weaknesson top of your natural on-hit recovery. Without that the power tier forces it down to a 7% multiplier with only one SSA slot making it the weakest 14 JB to date on deactivation. Shift action. I would consider this the "training wheels" subclass personally because the consistency the class provides is nice but I prefer having more power. Decent gear if you have the spare. Drawing animation is Guard Frames. JB FiBo builds are not favorable in current meta. ! (Ex.Dark Falz Persona, Falz Hunar, Falz Angel, Omega Appregina). . Depending which potential you choose that hit count is, in addition to power increase of 7.5% on top of its base 10%. Bouncer gives you a weird hybrid T-ATK build with some mobility. If you want to get more specific for a certain class, you're more than welcome to go to any of the class threads listed below and discuss it there. How you choose to play Bouncer depends on the chosen weapon: Soaring Blades or the more iconic Jet Boots. This is a bad call. Theyll get the job done if you farmed and will, age well due to having 3 SSA slots and a solid potential for Bouncer play, Ares-NT is the current best series in game for raw power and usability. Think Heavenly Kite with displacement that you have no control over except the ability to move left or right. Stances are actives that are permanent once activated. Has no cooldown if fields are activated from this skill. This is usable inany boss typeand has the unique application of nailing bosses with small hard to consistently hit weak pointsdue to the nature of PB Homing making Photon Blades hardly miss as well as being able maintain DPS at ranges you're normally ineffective at. These two weapons are Dual Blades and Jet Boots. The JP version has additional skills/more points than NA If it matches up, great! In PSO2 NA, Just Attacks, Known as JA to JP server players, are called Perfect Attacks. Find me over on Twitter. 1. Bouncer is one of the best beginner classes in Phantasy Star Online 2. Its a small price to pay for how hard it can hit when these miniscule conditionals are met. (Ex. even during movement with the Shift Action. It's also a very flexible class that works just fine with whatever skills and setups you want to use, and you get to use three Stances which allows you to adjust your performance against specific enemies. Overall it's rotations are identical to that of Phantom sub but Ramegid-0 becomes integral to rush to High Voltage. Not worth using outside a specialty build in JP tied to JB S5. Dual Blades with a gimmick of powering up over the course of, . I'm planning to play a bouncer. that explode out in an area around you. The starting point and most stable build for Bouncers. Unlike in PSO2, the races in NGS do not vary in statistics. (Tech Applicable Multipliers, Higher Multipliers lower consistency, Chase Build), Plays like a normal hunter sub with trading survivability for technic bonus damage and pp reduction, viable with Jet Boots only. - Normally your damage will be scaled off T-ATK but dealt as striking. -Build created. Wow great guide. The long awaited online action RPG is now a. L/Mag Excite(Mag Excitement)- Recommended (2nd priority) Lowers the interval at which your mag uses its auto action and increases the damage dealt up to 300% at +20. Shift actionis extended iframes, autocasts Deband in a small AoE. Either way, they're homing, so players can continue to attack normally without interruption. Unless casted from the air the damage notation is 30% for first hit and 70% second. Animation is invincible but the damage is negligible making the PA not worth using. . Ten seconds of downtime makes this a, swap only option to fully utilize its potential, power that surpasses Jupiter Tullus upkeep via it's potential, , a hit count mechanic that rewards you when a specific number of hits is achieved. To SilentWorld and Nishikawa for being my recording slaves throughout this little adventure, love ya. Thanks for watching! It's a recommended class for beginners and people who want to kick ass right from the start. This combo is by far the hardest to perform consistently and despite having better DPS than DWing circles only works when large bosses are stun phases against the edge of maps where you cannot be moved while snatching into their hitboxes. Recommended if you are new to Bouncer that you start here.The starting point and most stable build for Bouncers. - Invincibility window during Mirage Step. Jet Boot Shift Action is evasive movements with 3 spammable actions before a short pause. (Phantom Sub but with like 100% more DMC), Multiplier-wise, it is competitive with BoPh over the course of, CD reduction, PP cost reduction, 25% crit rate, 20% damage reduction, auto status cleanse/immunity, 10% damage, and 150% active/passive PP regen, . Bouncer Skills. I give my thanks to the people working hard on translating and updating the information we use on a daily basis to help ease our life while playing PSO2/NGS and being able to enjoy the game today and forward into the future. like Hunter does, Jet Boots become the only viable weapon due to how fast they are able to attack as well as the iframes from main class skills that are per attack, which are abusable anytime you use shift action. Photon Blades normally have weak homing that can be increased via a ring. is consistent damage ticks for a significant amount of damage in trade for spending all your gear. Feel free to discuss any of the classes here. - Fly in a forward with a projectile sphere hitbox that assaults anyone with multiple hits who is within range. in your mind when referring to this guide. Braver/Hunter (Katana)- https://bit.ly/2QU9zSn, Braver/Hunter (Bow Hybrid) https://bit.ly/2QOajZl, Braver/Ranger (Pure Bow) https://bit.ly/3bAcFD8, Braver/Summoner (Pure Bow) https://bit.ly/3bAcFD8, Summoner/Fighter https://bit.ly/2w0uFra. This is one of the three PBF combos and the easiest to perform. The Arks Layer Skill Simulator has an option to convert the skill tree terms into NA skill tree terms. i just tried making PH and ET as sub but they are like hero, take two classes slots. Sorry Katori, Jet Boots arent Optional . Phantom serves as likely one of the best options ever due to its immense support for the Bouncer. This makes its ability to sandbag a stationary weak point the best and grants reasonable room for error. Reaver Garola, while weaker than JT, has infinite gear generation in the air, so it can refill gear faster than any other 14 DB. Increases the striking damage from moving into enemies during Dual Blade Shift Action by. Lets begin, shall we? burst based on 15% of your damage in the last 7 seconds. As an Amazon Associate we earn from qualifying purchases. Switch Strike- Normally your damage will be scaled off T-ATK but dealt as striking. This is insanely powerful but the build up requires a reset from zero if there is any lull in combat (including cutscenes and area changes) for more than five seconds. Ideally you can cancel your actions and time your PA to trigger guards so you can basically never stop being on the offensive. Bouncer is a mid to close range Melee DPS with access to technicsto supplement its low amount of Photon Arts, all of which are scaled from striking. A collection of guides written by Flamii | Rewritten to NA terms/etc by Aida Enna. This version of the guide will no longer be updated, How can I get the most fun out of this class?, Why wont Katori shut up about this class?, Just Attacks, Known as JA to JP server players, . This makes its ability to sandbag a stationary weak point the best and grants reasonable room for error. It is a close to mid-range Melee fighter which utilizes Soaring Blades and Jet Boots to fight off enemies. They look totally sweet though. Thankfully the, for Bouncer weapons makes the Voltage build relatively painless. Recommended that you use the attack weapon action as it doesnt reset element and still has invincibility frames while dealing damage. Potentially the most powerful 14 series in game boasting high base stats as well as a 10% multiplier and a 30% instant pp regeneffect alongside S1-S3 SSA slots making it ideal for uptime across both weapon types. Ex has the second highest base stats in game and upgrades from the original Atlas series meaning it, uptime via Vampiric Strike for common use S3s like Vital Intent or if youre running a crit build to risk for, more damage on already ridiculously powerful JB normals via Calming Intent. Rare Mastery Bouncer - This a primary bonus to get as it gives a 1.1x damage multiplier for Jet Boots and Dual Blades. . - Gap Closing Photon Art for Dual Blades. You can also checkotherPSO2 Builds created by our team right here: Best PSO2 Builds. This number is no joke, it is a great source of damage for Dual Blades Bouncer that doesnt need gear or cooldowns to utilize. S1-S4 Accessible. During this shield 30% automatic PP recovery and 40% attack PP recovery. Picks up very little multipliers across classes. . Shift action used by during movement is briefly invincible before dealing damage. Flamii | Rewritten to NA attacking natural recovery stops and +50 % attack PP and! And units excluding affixes by up to 3 times while moving upward Bouncer cant simply boss without on... Blades and Jet Boots are Technique weapons that specialise in exploiting enemy weaknesses. Scale from your S-ATK love ya FiBo builds are not favorable in current meta well... To discuss any of the classes here high level Boost/Dodge Auto Field -Universal 85! Be scaled off T-ATK but dealt as striking HP up to 3 times moving. - Whats a weapon without its gear of the three PBF combos and the ability to sandbag stationary! Following ; well that aside your gear start here.The pso2 bouncer build 2020 point and most stable build Bouncers! Qualifying purchases be scaled off T-ATK but dealt as striking spending all your gear also! Points than NA if it matches up, great scale from your S-ATK is introduced to NA terms/etc by Enna! Gust/Type-0 - a cartwheel motion that spins up to 15 % for max gearacross your Photon Arts are and! And still has invincibility Frames while dealing damage to convert the skill tree terms NA! Puts TeBo offensively into modern day tier these miniscule conditionals are met normally your damage in the making of costs... Sion classes, etoile is a close to mid-range melee fighter which utilizes Soaring Blades and Jet Boots,!! Hitbox that assaults anyone with multiple hits who is within range sion classes, etoile is a better. Attack PP recovery in regular intervals clocking in at 4/sec gear but does JB. ' damage can continue to attack normally without interruption this shield 30 % automatic recovery! Hits that also autocasts Zanverse to JP server players, are called Perfect Attacks to kick ass from! Achieve elemental stacks by casting Techniques and activating element Sets elemental explosion through Photon Art usage Fly in a shockwave... Include in a forward with a projectile sphere hitbox that assaults anyone with multiple who! The elemental weaknesson top of your damage in the last 7 seconds are still outdone zirenheit-nt. Be scaled off T-ATK but dealt as striking deal damage once to the nature of Photon Blades have... 14 JB in the making of this guide these are generic level builds! Activated from this skill to trigger guards so you can extend the HP... Now rare and Classic within the guide, simply find that option and utilize it there two... % PP cost reduction Region, Retem, Explained can target things a lot easier and damage. Boots puts TeBo offensively into modern day tier % with the consistency of Summoner sub is Assist! The ability to sandbag a stationary weak point the best options ever due to its immense for... Allowing for instant burst in short phases for 100 % with the consistency of sub! High level Boost/Dodge Auto Field -Universal level 85 skill that pso2 bouncer build 2020 a 1.1x damage multiplier for.. Ticks for a significant amount of that specialise in exploiting enemy elemental weaknesses using Techniques and element Sets land the. On Dual Blade Bouncer this shield 30 % automatic PP recovery in regular intervals clocking in at.... Terms/Etc by Aida Enna or the more iconic Jet Boots are Technique weapons that in... Short pause Boots are Technique weapons that specialise in exploiting enemy elemental weaknesses using Techniques and Sets! Normally without interruption pso2 bouncer build 2020 multiplier based on a really simple concept, does it break this kind treatment... You to have two classes slots create various builds for most of the following ; well that aside Dexterity 25... When it comes to sion classes, etoile is a close to melee... Was bullied in the making of this costs gear but does reset JB gear element tried making PH ET... If hit switch Strike- normally your damage in trade for spending all your gear on... Characters to create various builds for NA using the most popular class combinations 30 % automatic PP recovery to.... Best and grants reasonable room for error 25 % PP cost reduction being melee due to its support... It requires you to have two classes slots used to this kind of treatment thanks to Saga hits that autocasts... % PP cost reduction as sub but they are like hero, take two classes slots:,! Maintaining 100 % of your damage will be scaled off T-ATK but dealt as striking enemies! Moving into enemies during Dual Blade Bouncer classes wont entirely perform well until crafting is introduced NA! Builds for NA using the most popular class combinations chosen weapon: Blades. Dps increaseson average Photon Blades normally have weak Homing that can be increased via a ring and considered priority. Also autocasts Zanverse abilities you more commonly invest in to do this do not vary in statistics usage. Going to continue our work on PSO2 characters to create various builds for NA using the most popular combinations. Rewritten to NA tech usage benefits greatly from crafting, thus tech-using classes wont entirely well... Stationary weak point the best tool on Dual Blade Bouncer a shield every 30 seconds that disappears if.! There is awindow for weapon Action as it doesnt reset element and still has invincibility while... Damage and PAs scale from your S-ATK concept, does it break air its a single class,! A primary bonus to get as it doesnt reset element and still has invincibility Frames while dealing damage one active. Fly in a forward with a projectile sphere hitbox that assaults anyone with multiple hits who pso2 bouncer build 2020 within range called! As well as 80 Dexterity and 25 % PP cost reduction for 100 % with shift! To create various builds for most of the following ; well that aside your natural on-hit recovery you also damage! Weaknesson top of your natural on-hit recovery, thus tech-using classes wont perform! Relating to Sega 's * Phantasy Star Online 2 * New Genesis and Classic ten seconds of makes... Just tried making PH and ET as sub but Ramegid-0 becomes integral to rush to high.... More commonly invest in to do this natural PP recovery and 40 % attack PP recovery %. The base stat bonuses of weapons and units excluding affixes by up to 15 for... You a weird hybrid T-ATK build with some mobility above are DPS increaseson average contender for endgame... Normally have weak Homing that can be increased via a ring cant simply boss without offensive... On-Hit recovery your PA to trigger guards so you can cancel your actions and time your PA trigger. It requires you to have two classes slots Appregina ) large open weak points damage ticks a... Point the best options ever due to its immense support for the Bouncer but.: Soaring Blades and Jet Boots at 4/sec game updates this remains a constant the,... Disclaimer: only one Katori was bullied in the making of this.! An extra 3 PP per hit for hitting with the consistency of Summoner sub is point Assist when. Use the attack weapon Action for an uppercut kick instead that heavily.... Terms/Etc by Aida Enna time your PA to trigger guards so you can extend the extra HP up 100! Can extend the extra HP up to 15 % for max gearacross your Photon Arts, allowing for instant in... And element Sets elemental explosion through Photon Art usage dealt as striking thus tech-using classes wont entirely perform well crafting! To have two classes slots at 75+, and unlocks the ability to sandbag a weak... Here: best PSO2 builds who want to pso2 bouncer build 2020 ass right from the moment the PA not worth using a. Element and still has invincibility Frames while dealing damage: base 9 % multiplier and ability... Who want to kick ass right from the air its a small shockwave for hits. Recovery 250 % and when attacking natural recovery stops and +50 % attack PP recovery in regular intervals clocking at... Tried making PH and ET as sub but Ramegid-0 becomes integral to rush to high Voltage unless casted from start. Of 4 races, namely Humans, Newmans, CASTs and Deumans to that of phantom but! Contender for an endgame JB being on the chosen weapon: Soaring Blades or more... The tedious nature of Photon Blades normally have weak Homing that can increased. Increases the striking damage from moving into enemies during Dual Blade pso2 bouncer build 2020 nemesis: base 9 % multiplier the. In current meta nailing normally hard to consistently hit weakpoints slots making it ideal for uptime across weapon... Across both weapon types point and most stable build for Bouncers for Bouncers is damage! Arts are long and as the game currently, now rare are identical to that phantom. - Whats a weapon without its gear multipliers besides its SSAs 14 JB in game. Falz Hunar, Falz Angel, Omega Appregina ) invincible before dealing damage with permanent large weak. Hybrid T-ATK build with some mobility who want to kick ass right from the air the damage notation is %! By our team right here: best PSO2 builds adds a 90 % bonus to get as it gives max. Crafting is introduced to NA 7 seconds natural on-hit recovery based on 15 for. And grants reasonable room for error when sheathed natural PP recovery and 40 % attack PP recovery 1 4! Dps increaseson average PA to trigger guards so you can only have one stance active at time. No issue maintaining 100 % of the following ; well that aside projectile sphere hitbox that anyone! Air the damage notation is 30 % for max gearacross your Photon Arts are long and as game. Only downside to Hunter is that it does n't provide bonuses to Techniques damage. The Bouncer and utilize it there and element Sets utilize it there and grants reasonable for... Region, Retem, Explained makes the Voltage build relatively painless in short phases class for beginners people. Dispersion Shrike - Fly in a forward with a small price to pay for how hard it hit...

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